Chapter 222-2: Weapon System Goes Online (2) |
At once, the enchantment items were listed before his eyes.
[Armor Breaking Particle]
Trait: Sharpness +5
Introduction: Armor Breaking Particles are imprinted with an Enlightenment trait and can form a microscopic serrated structure on the weapon’s surface, enhancing the weapon’s penetration.
[Flame Particle]
Trait: Adds 5 points of flame damage.
Introduction: Flame Particles are imprinted with an Enlightenment rule trait and can form a layer of blazing energy film on the weapon’s surface, causing flame burn damage to the target being attacked.
[Gale Particle]
Trait: Attack Speed +5
[Infusion Particle]
Trait: Can absorb the player’s elemental energy or vitality energy and release it through the primary weapon. Extra bonuses are affected by the weapon’s body, enchantment particles, and player attributes.
[Freedom Particle]
Trait: Can freely adjust the weapon’s shape according to the player’s will at any time.
Tenacity Particle, Bloodthirst Particle, Venomous Particle, Ruin Particle, Corrosion Particle…
—
There were more than 1300 enchantment particles to choose from.
According to the weapon shop’s introduction, enchantment particles could be used in combination.
In other words, a single weapon could have multiple enchantment bonuses, and the specific number of enchantments was affected by the weapon body’s level.
After clarifying the weapon forging settings, Darkness Approaches entered forging mode.
A forging furnace immediately floated before him, with draggable primary weapon materials and enchantment particle modules on the left.
As a spellcaster player, his first choice of primary material was Ghoststeel, which could reduce mental power consumption.
“Alright, I will meet your needs.”
After dragging the primary material into the forging furnace, the burly forgemaster standing in front somehow took out a piece of wholly azure-blue metal and placed it on the forging table.
Next came the selection of weapon shape.
In addition to templates for traditional weapon shapes such as saber, spear, sword, and axe, he could also freely modify it via the custom option on the right.
He chose the custom mode.
At once, the Ghoststeel he had just selected was presented before his eyes in the form of a 3D projection.
Countless draggable structural particles appeared on the metal block. The method of changing the weapon’s shape was very convenient to operate.
To make the custom function simpler, there were also auxiliary functions for custom weapon design below, allowing parameters to adjust the length and thickness of specific positions of the weapon.
Even more convenient was the drawing generation function.
To allow players without customization ability to still shape the weapon look they wanted, they could roughly sketch the weapon shape through the drawing function, then generate it with one click and proceed with fine-tuning.
Originally, Darkness Approaches wanted to make a staff-shaped weapon.
But on second thought, holding a staff while damage outputting was truly troublesome, so he designed the weapon’s shape as a gauntlet.
Before long, the azure-blue gauntlet-shaped weapon was generated.
After simulating a wear test, he made multiple adjustments before finally being satisfied.
An analysis sweep passed, and the weapon information presented itself in his mind.
[Unnamed (Weapon)]
Level: 1
Enchantable particle slots: 11 (after the weapon’s enhancement level increases, it can carry and fuse more enchantment particles)
Primary weapon attribute: Each time an inherited soul trait is cast, reduce mental power consumption.
—
A level 1 primary weapon could only fuse 11 enchantment particles.
Darkness Approaches’ choices were: Infusion Particle (1), Venomous Particle (2), Flame Particle (2), Frost Particle (2), Lightning Particle (2), Shadow Particle (2).
Next came the choice of weapon color…
After the weapon’s preliminary settings were completed, the forgemaster in front swung the hammer and began to strike, sparks flying.
Before long, the gauntlet weapon was generated and automatically equipped.
Darkness Approaches raised his right hand to look. The gauntlet surface, fitted to his palm, was covered with a semi-transparent silvery metal, with starlight flowing within as if the starry sky had been compressed.
A gem was inlaid in the center of the back of the hand, blue-white radiance flowing inside like a river of stars, surrounded by flickering enchantment starlight connected by energy filaments.
There was no discomfort after equipping; it fit the skin perfectly.
With a sudden clench of the fist, starlight lit up, the weapon’s energy mesh activated, and a ring of floating star-ring phantoms encircled the wrist.
At this moment he entered the test scene and generated a dummy for combat testing.
As mental power was rapidly consumed, energy poured into the gauntlet and an Inkflame fireball ignited in his palm. The fireball also carried five types of elemental energy particles: flame, frost, lightning, shadow, and venom.
He threw the skill at the dummy, and the damage values fed back into his mind.
He then continued to try other inherited soul traits combined with the weapon’s performance effects.
The conclusion was that the reduction in mental power consumption provided by a Ghoststeel-crafted weapon was a fixed 13 points, not a percentage reduction.
But this effect could be improved by enhancing the weapon.
In theory, if the weapon level was high enough and the inherited soul level low enough, abilities could be released with almost no consumption.
Ghoststeel would automatically absorb energy from the air and adapt to the ability being released.
For example, when he wanted to cast Inkflame, the weapon acted as if it had received an instruction, automatically adsorbing the required elemental energy from the air, then combining with the inherited soul rule to generate an Inkflame fireball.
Secondly, the elemental damage of the enchantments fused into the weapon body was also a fixed value and needed to be strengthened by stacking enchantment particles.
The test results left Darkness Approaches very satisfied.
After the weapon system went online, it could be considered an indirect enhancement of the diversity of the player legion system.
But there was one thing that left him very puzzled.
If it was just spending sacrificial power to increase weapon strength and thereby improve player combat power, this did not seem very different from directly spending sacrificial power to boost combat power.
It seemed to be just one more weapon item.
As for practicality, it seemed to be only for melee players.
After all, melee players often use various weapons, increasing damage output distance and even damage output efficiency.
But for spellcaster players, casting was better done by clapping both hands to generate directly. Using a weapon was instead superfluous.
To figure out the specifics, he began more detailed test simulations.
The conclusion instead left him even more confused.
The weapon system was expensive. The starting price for the weapon body alone was 10,000 sacrificial power, and the price of a single enchantment particle ranged from 1,000 to 100,000.
But the conversion rate of the combat power increase it brought was not much different from directly spending sacrificial power to increase attributes.
The only advantage was that the weapon system came with some trait effects not present in the existing player system, such as mental consumption reduction and additional elemental damage.
He had been playing Monster World for almost a year.
The game had never introduced decorative functions. Every update’s content allowed the players’ combat power system to develop in a diversified way.
With curiosity, he decided to strengthen and upgrade the weapon.
Switching to the enhancement panel, a forging furnace appeared in the interface, and the weapon automatically entered the center of the furnace.
Below was the ‘Enhance’ option, and on the right the amount of sacrificial power required for this enhancement was marked.
The price for the first enhancement was 5,000 points of sacrificial power.
His consciousness tapped Enhance.
Ding!
The sound of hammering rang out, and the flames in the interface furnace suddenly surged.
The gauntlet hovered in the center of the furnace, wrapped in golden energy. Fine cracks appeared on the surface, absorbing all the golden energy.
[Challenger Notification (simulation): Enhancement complete. Unnamed weapon increased to level 2. Gained additional enchantment slots: 5]
After directly enhancing the weapon to level 10, the number of enchantment slots reached 56.
Each enhancement could fuse five more enchantment particles.
At this moment, the gauntlet’s surface rippled with flowing light, its design becoming even more dazzling. Darkness Approaches could imagine how flashy it would be to walk around the village wearing this gauntlet.
Returning to the forging interface, he continued to fuse enchantment particles.
When he had fused 47 enchantment particles, a brilliant light suddenly burst from the surface of the gauntlet.
This left him puzzled.
An analysis sweep passed, and an extra line of text appeared on the gauntlet.
[Unnamed (Weapon)]
Weapon Level: Level 10
Enchantable particles: 47/51.
Enchantment Resonance: Weak Elemental Resonance (Level 1)
Resonance Requirement: Inlay 4 types of elemental enchantment particles, and have 10 of each enchantment particle. A resonant elemental field is automatically generated inside the weapon, amplifying the energy intensity of each elemental enchantment particle.
Resonance Trait: Elemental damage of the weapon’s enchantments gains a onefold increase.
Inlaid enchantment particles: Infusion Particle (1), Venomous Particle (10), Flame Particle (10), Frost Particle (10), Lightning Particle (10), Shadow Particle (6).
—
“Holy crap.”
Seeing the added resonance trait in the analysis information, he immediately understood what the core of the weapon system was.
Different enchantment particles could combine to gain additional trait bonuses.
Generating an extra effect where 1 plus 1 is greater than 2.
For example, after achieving the combination effect of Weak Elemental Resonance, it could actually double the damage effect of the already inlaid elemental enchantment particles.
So, aside from elemental resonance, could other enchantment particles combine to generate different resonance effects?
His interest was immediately piqued, and he began testing at once.