Chapter 222-1: Weapon System Goes Online (1) |
Primordial Altar.
Qi Sheng saw God King’s situation with his own eyes.
In fact, he had long thought about how players should get out when they fall into the predicament of being imprisoned.
The solution is actually very simple.
It does not even require crafting extra functions. The existing Challenger System can solve this problem.
You only need to have the Guide clone destroy the player’s bodily structure, and be extracted by Transdimensional to Emperor’s Mound Village through death for flesh reconstruction.
It was not opened early on because no similar case had appeared.
Seeing God King imprisoned this time, he considered opening this function for players to use.
Although the Positioning Teleportation redeemed with Enlightenment information orbs can also let you escape at any time, the price is right there.
A single return-to-town teleport would cost 2000 points of sacrificial power.
For God King it does not matter. He would be willing to spend even twenty thousand sacrificial power to escape.
For ordinary players, this expense is truly expensive.
But the exact time of opening is tentative.
What appears as a crisis in players’ eyes is just something Qi Sheng can solve with a thought.
What he cares more about now is the weapon system going online.
Just now, he received a connection from Transdimensional saying that the weapon system had been officially connected to the Challenger System.
As always, for newly launched functions he directly opens them for players to use. He has no idea of accumulating a large number of function settings and releasing them all at once during a Version Update.
A few minutes later, a full-channel update notification sounded in the players’ minds.
The update content was also simultaneously posted on the forum as an official post, attracting a large number of forum players to participate in the discussion.
[Challenger Notification (All Channels): The game is about to undergo a content update. After this update ends, a new functional building will go online in Emperor’s Mound Village: Weapon Forging Room.]
Poster: Guide (officially verified)
Content:
Update Content 1: Weapon Forging Room.
Functional Building Coordinates: Emperor’s Mound Village – Eastern District (marked with a war hammer icon on the map).
Functional Building Introduction:
Weapon Forging: Provides customized weapon services. Players can automatically assemble weapon types to craft exclusive weapons.
Weapon Enhancement: You can spend sacrificial power to strengthen and upgrade customized weapons (note: enhancement has no failure chance and is 100 percent successful).
Damaged Weapon Repair: Spend sacrificial power to repair weapons damaged due to combat and restore them to their optimal state (Repair Stones from the shop can only repair template weapons and cannot repair rule-customized weapons).
Weapon Enchantment: Must be carried out during the weapon forging stage. Provides additional trait attribute blessings for weapons.
Update Content 2: Random Hidden Missions.
Update Introduction: When players explore the Pale Continent region, there will be a chance to randomly trigger hidden resource missions. Completing the missions will grant hidden resource rewards.
Update Content 3: Weapon Forging Tournament.
Update Introduction: After the update ends, a 72-hour Weapon Forging Tournament will open. Players can participate in event challenges with the weapons they forged. For specific details, enter the Forging Tournament space to learn more.
—
After the update notification, Emperor’s Mound Village trembled.
In the Eastern District, a brand-new building rose from the ground.
At this time, Darkness Approaches, who was in the library, immediately set down the book in his hand and summoned the map function.
On the Emperor’s Mound Village map, there was a new war-hammer-shaped marker in the Eastern District, with a line of golden text printed on it: ‘Weapon Forging Room.’
“Something new to play with again.”
He immediately stood up and, after leaving the library, headed straight for the Weapon Forging Room.
Before long, he arrived at the marked location in the Eastern District of Emperor’s Mound Village.
What presented itself before his eyes was a towering building.
Huge jet-black crossbeams crisscrossed like the skeleton of a giant, supporting the backbone of the Weapon Forging Room.
At the seams between the crossbeams, rivets were as densely packed as stars.
The building’s roof was sloped and covered with thick iron plates. In the center, a giant war hammer stood towering.
It was like a divine artifact that had fallen from the sky, smashing fiercely into the roof and merging with it as one.
The exterior walls were built of heavy black stone. The stone walls were covered with cracks and smoke stains, carrying a rugged and tough style amid the sense of age.
The main entrance was a heavy iron door opened inward. On each side stood a statue of a forgemaster holding a hammer high, the muscles on their bodies taut, as if they would strike down at any moment.
Above the lintel hung an iron plaque engraved with the golden words ‘Weapon Forging Room,’ the script vigorous and forceful.
As he drew near, he vaguely heard the clanging sound of hammer striking metal.
The crackling of flames interwove with it, like the sound of a furnace burning fiercely.
He could also hear the hiss of water vaporizing, as if searing metal was being plunged into cold water, steam rising in an instant.
The various sounds intertwined, composing a symphony full of power, making Darkness Approaches involuntarily imagine the fiery scene inside the forging room.
Artisans going bare-chested into battle, faces reddened by the furnace’s glow, sweat running down their backs.
The hammers in their hands rose high and smashed down again and again. The red-hot metal was repeatedly forged on the anvil, sparks flying, with the weapon’s outline gradually taking shape.
Passing through the main door, a Challenger Notification sounded in his mind:
[Challenger Notification: Do you want to spend 1 point of sacrificial power to enter the forging room space.]
After paying the fee of 1 point of sacrificial power, a brief feeling of weightlessness hit him.
Then a forging room scene presented itself before his eyes.
A wave of heat rushed at him. A huge metal smelting furnace was located in the center of the room. A chimney above emitted billowing black smoke that rose into the darkness at the ceiling.
On the wide forging table in front lay anvils, hammers, tongs, molds, and other tools.
All kinds of weapons hung on the surrounding walls. Daggers, short swords, hand axes, sabers, swords… arranged in sequence.
Behind the forging table stood a burly forgemaster.
He was close to two meters tall. The muscles on his bare upper body were knotted, with an explosive aesthetic of power.
His skin, having long accompanied high temperatures, had a bronzed texture. The details of the setting were very perfect, with a strong sense of immersion.
A sweep around the forging room made it certain that this was another independent simulation space.
Darkness Approaches took two steps forward and stood on the light circle in front of the forging table. The NPC standing behind the table immediately grinned.
“Welcome to the Weapon Forging Room. What do you need?”
Ding ling.
As the NPC finished speaking, the forging interface presented itself before his eyes like a curtain being pulled down, with a ring of metal loops hanging along the edges of the interface.
[Weapon Forging Shop]
Function Introduction: Players can select weapon modules in the forging shop and freely assemble a one-of-a-kind weapon shape according to their needs. All weapon parts are initial components and can only have their effects enhanced through strengthening.
Weapon Settings:
Weapon parts are composed of the following two components: primary material and enchantment particles.
Product List:
[Starfall (primary material)]
Features: A specialty spirit ore from the Starfall region of Monster World, containing the power of the stars.
Attributes: Attacks carry Starfall power (damage values increase with weapon enhancement level, with no bonus from the player’s own attributes).
Recommended Use: Suitable for players who pursue high damage output.
[Ghoststeel (primary material)]
Features: A specialty ore from the Nether Gorge of Monster World. After being constructed into a primary material, it can autonomously absorb free energy particles in the air, reducing the mental power consumed by each ability release.
Attributes: Reduces mental power consumption (the reduction is affected by the weapon’s enhancement level)
Recommended Use: Suitable for spellcaster damage output players and functional support build players.
[Frost Soul Silver (primary material)]
Features: A rare ore unique to extreme cold environments such as the Frosted Forest and Rimewinter Snowfield of Monster World. All attacks carry a faint frost effect.
Attributes: Carries a frost-restraining effect (the specific effect is affected by the weapon’s enhancement level)
Recommended Use: Suitable for players of all systems.
[Dragonblood Gold (primary material)]
Features: Formed by fusing the blood of ancient creatures with metal.
Attributes: Attacks carry a lifesteal effect (the lifesteal value is not affected by player attributes and is only affected by the weapon’s enhancement level and the target’s defense)
Recommended Use: Suitable for melee physical damage output players. The lifesteal effect only takes effect when the weapon comes into contact with the target’s blood. There is a certain loss when converting to one’s own health recovery.
[Bone Steel Stone (primary material)]
Features: A rare ore produced in regions such as the Bone Desolation of Monster World, naturally evolved from the fusion of ancient behemoth bones buried deep underground with metal
Attributes: Possesses high hardness and toughness (the specific effect is affected by the weapon’s level)
Recommended Use: Suitable for tank build players.
—
After reading the introduction on the primary materials interface, Darkness Approaches had a fairly clear understanding of the weapon forging function.
You can understand weapons as an extra enchantment for players.
Each type of enhancement can be increased along with the weapon’s enhancement level.
Among the hundreds of primary materials, his favorite was Ghoststeel, which could actually reduce the mental power consumption of casting.
It was simply the perfect weapon for spellcaster players.
But he did not rush to start forging. His consciousness tapped the category tab on the weapon shop interface: Enchantment Particles.