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Chapter 228-2: Talent Cheats Activated, Players Confused (2)

As the number of star vein slots grew and various technique-type Inherited souls appeared, players’ attitudes toward Brain Overclocking fundamentally changed.

Thorns Puppet, Control, Lord, Nightmare, Shadow Stride, these kinds of trait abilities that require a player to multitask can turn a warrior into a decision-maker who commands troops in battle. This is the core reason for the surge in Brain Overclocking’s heat.

At the current stage, Brain Overclocking has already become an Inherited soul that ordinary players will consider inlaying.

It is foreseeable that in the future, Brain Overclocking will continue to grow in strength along with version changes, leading more players to choose to inlay it.

The two version-long bottom-dwellers, Brain Overclocking and Extraction, have now both reached the top of the forum’s Inherited soul strength rankings in the current version.

Extraction, in particular, is seen by newbie players recruited in this wave as a T0 true god at the very start of the Inherited soul ecology.

Even the long-time number one in forum heat, Qi Eater, cannot compete with the Extraction Inherited soul.

Many newbies have simply gone for the Monster Build with a single Extraction Inherited soul, enhancing their lethality against plant-type monsters.

But this heat is limited to the newbie player group in the Boundless Forest Domain.

In the eyes of veteran players, the Extraction Inherited soul has too many limitations and cannot meet transitions between different scenes.

Unless you bind yourself to the Boundless Forest Domain for life and never leave.

However, the goal for the vast majority of players is the Emperor’s Mound Mountain Range battlefield, where even a level 100 Extraction Inherited soul is not as lethal as an ordinary combat-type Inherited soul.

After reading the Inherited soul information, Qi Sheng’s view shifted.

Besides the two newly contained Inherited souls, the weapon system is also a recent focus of Qi Sheng’s attention.

Launching the weapon system is mainly to make player development more diverse.

The player legion does not have the Black Tide’s all-system troop types. Their core abilities all come from Inherited soul traits.

There are only 54 contained Inherited souls. In all-system development they lag far behind the Black Tide system.

For example, battlefield amplification-type abilities in the player system are very few.

There is only Bloodburn as a single-target amplification-type Inherited soul.

When the next amplification-type Inherited soul can be contained is completely unknown.

Thus, the development of the star vein system has too many uncertainties due to the containment of Inherited souls and is also prone to subject bias.

It is possible to contain five Inherited souls in a row suited to the spellcaster path without a single melee-type Inherited soul.

The development of the star vein system is like throwing dice. No one knows what result will come out.

Yet among the resonance traits provided by the weapon system are many resonance effects that make up for shortcomings, including quite a few amplification-type resonance traits.

After the weapon system officially went online, players can have more trait options on the foundation of star vein combinations as the core.

Although the weapon resonance system is weaker than the star vein system, it is a growth system that is clear in Qi Sheng’s eyes.

It reduces the uncontrollability brought by Inherited soul containment.

It can also be combined with star vein combinations to further enhance player combat power.

At the current stage, quite a few veteran players have already forged weapons, and their performance in actual combat is impressive.

It is just that, in their choice of weapons, players love to mess around.

Spellcasters wielding great hammers, spellcasters carrying shields, melee players using staffs to bonk, support-function players playing with bows… players of all builds are emphasizing contrast and cuteness.

Only Tank Build players honestly carry shields and never mess around.

It is not that they do not want to mess around, but changing weapon forms easily stirs up teammates’ emotions.

For example, if you take a small knife to be a tank, a team wipe will inevitably be blamed on you.

With this rollout of the weapon system, Qi Sheng plans to continue refining it in the future, updating it continuously just like the pet system.

Among the various features launched now, the only one that might be phased out is the vehicle system.

In the later stages, players will fly through the sky and burrow through the earth, and may even possess space-jump capability. Vehicles will have lost their significance for improving movement efficiency.

But that will be a long time from now, at least when the recruitment of newbie players has already stopped.

As long as newbies join, the vehicle feature will always exist.

After completing the weapon system, Qi Sheng also decided on the next update.

He has already contacted Transdimensional and Nine Yin to prepare the creation of an alchemy system.

This will let players use spirit plants more effectively, speed up the improvement of players’ combat power, and further perfect the construction of the player legion system.

Doing so will obviously take away part of the Apothecary Alliance’s business.

But in Qi Sheng’s view, the construction of the player legion system has never been guided by the interests of a subset of players, but by the goal of overall player development.

However, building the alchemy system also requires preparation time.

After this round of recruitment, the stock of sacrificial power has been exhausted and needs to be replenished by the player legion through hunting and other means.

Looking to the future, the Four Gods system is still awaiting development.

These four deities who once ruled Monster World are the core cornerstone of the Challenger System. Each can grant players blessings that surpass the Anti-Tide Legion’s Rule power of War.

Just as Qi Sheng was about to further check player development in various regions, Guide’s prompt sounded in his mind.

His view immediately jumped to a newly posted thread on the forum.

The heat of this post continued to climb on the forum.

[Which veteran player can tell me what skill this is? I can be sure it is not an Inherited soul trait. Could it be a weapon resonance effect?]

Poster: Too Lazy to Sleep.

Content: I am a newbie who obtained game qualification after the Boundless Forest Domain went online. Recently, while hunting in the Boundless Forest Domain with friends from my fixed party, I saw a very bizarre scene.

(Video clip.)

This player could freely shuttle among all kinds of dangerous plant-type monsters without receiving any attacks from them.

It was like having invincibility mode turned on.

He could even control nearby plants to grow rapidly (video clip). I repeatedly checked the Inherited soul library but could not find a corresponding Inherited soul trait.

If I had this ability, my hunting efficiency would take off.

I hit monsters, monsters do not hit me. Just thinking about it feels great.

So I am here on the forum to ask veteran players. Who knows how to obtain this ability? Could it be a weapon system resonance trait?

If it really is a trait effect brought by weapon resonance, how much sacrificial power would it cost to make such a weapon?

Comment section:

Sacrificial Power You Are So Beautiful: I was stunned after watching the video. Same question, what ability is this? I am very curious how it was done. I refresh the forum frequently and have never seen any brother post about a related ability.

Qingjun Qiaoyuan: I watched it three times. It should be an ability that weakens monsters’ desire to attack, kind of like a reverse version of the Taunt Inherited soul. I can basically conclude it is a weapon resonance trait. There is no such ability among existing Inherited souls. I am a veteran player of over half a year. Trust me… As for why he can control plant growth, that is also an effect brought by weapon resonance traits.

Young Master Wang Never Misses: Opening your mouth to spout nonsense, are we? Zoom in and look carefully. This player is not carrying a single weapon, not even gauntlets. How can you use weapon resonance traits without carrying a weapon? I instead think this looks like a plugin, but Monster World has no plugins at all. So weird.

Observer Zhan: I am baffled. You say it is not an Inherited soul trait, and not a weapon resonance trait, so what is it? This ability does not look like a player’s ability. Instead it looks very similar to what the ancient Green Source race did in the background-supplement video from a while ago, which was controlling plants. But how did a player master this ability? Could it be like the Pain Brothers, obtaining some kind of inheritance? But there was no cross-region notification.

Number One Handsome on the Server: So dumb. This is the Forest Lord ability within the Lord Inherited soul. It can control local natural plant growth. So it must be an Inherited soul trait. Whoever said it is not an Inherited soul trait is an idiot. I bet you 1000 points of sacrificial power. Dare or not?

Mysterious Merchant: The one above is the real idiot. The Lord Inherited soul can indeed control natural plant growth, but it can only control unconscious plants. These are plant-type monsters which already possess autonomous consciousness. How could the Lord Inherited soul control them… Also, the Lord Inherited soul can only control local plants to grow rapidly, but when you go to the Boundless Forest Domain you still get attacked by plant-type monsters. How could it be like in the video where the player is completely ignored.

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