Chapter 228-1: Talent Cheats Activated, Players Confused (1) |
Primordial Altar.
Qi Sheng took in the situation of the Green Wood race.
In fact, besides their mistaken understanding of history, the Green Wood race got one more thing wrong.
The Green Wood race player Ashen Sigil believed that the Nature Affinity talent he possessed in the game came from the bloodline inheritance of the Green Source race (Green Wood race).
But in essence this ability has nothing to do with bloodline.
Although a player’s body is created using their real world body as a template, it only retains the life characteristics of reality and does not replicate the bloodline.
All players are initialized pure bodies, that is, bodies created with sacrificial power.
Only the bodily structure differs.
For example, a Human player body created with 1000 sacrificial power and a Gill-Fish race player body created with 1000 sacrificial power are fundamentally no different, but at the level of bodily structure, the two settings have obvious differences.
As for the setting of body volume, the larger the volume, the more the portion stretched by 1000 sacrificial power.
The reason the Green Wood race can still possess a talent that harmonizes with nature is that this inheritance is not transmitted through bloodline, but through the level of the soul.
When he created players, the only thing he did not change was the players’ consciousness and soul, choosing to lead them directly from reality.
They are implanted into the player bodies made for them, allowing perfect control.
So Ashen Sigil clearly misunderstood where the inheritance ability came from.
But whether the Green Wood race knows the truth is not important.
He was more concerned with the development of the players.
His view shifted at this moment.
After these days of development, two more Primordial Monsters were successfully contained.
The first monster was a Fourth-Generation Primordial, Nightmare, contained by a newbie player squad in the Boundless Forest Domain.
Its trait effect is the ability to weave dreams.
In battle, it consumes mental power to drag the enemy’s consciousness into a prewoven dreamscape to fight.
Weaving dreams is simple. One only needs to flesh things out by mental imagination to generate content in the dreamscape, save it in advance, and call it during battle.
If the target dies in the Nightmare space, they will also suffer brain death in reality.
This is the first trait ability since Monster World opened that can kill a target through a concept level means.
The strength of things generated in the dream depends on the player’s own mental power and the level of the Inherited soul.
If the target’s mental power is far higher than the player’s, there can be situations where the target’s mental consciousness cannot be dragged into the Nightmare space, or is dragged in briefly only to break free quickly.
The advantage is that the things the player generates in the Nightmare space can be granted other Inherited soul traits.
For example, in tests by the forum’s well-known player Darkness Approaches.
He generated three Earthmind Bullies in the Nightmare space, and each Earthmind Bully’s attacks carried Inkflame, Thunderburst, and other Inherited soul traits, providing extra combat power bonuses.
The greatest flaw of the Nightmare Inherited soul is that it consumes mental power intensely during release.
This is a multifunctional Inherited soul trait that can serve as both a control method and a damage output method.
The forum’s hottest star vein combination is: Nightmare, Scatter Arrows, Bind, Qi Eater, Mental Shockwave, Mud Fiend (Dissolve), Brain Overclocking, Wither.
The hallmark of this combination is not damage output, but restriction.
Preweave a trap scene, generating marshes, icefields, and other environments unfavorable to movement, then use the other paired Inherited soul traits to restrict multiple opponents’ actions, and finally have teammates in reality focus fire on the restricted targets.
By means of Nightmare’s strong control, the target that has lost consciousness will have their flesh completely lose the ability to resist.
It is better suited for players of the functional support type.
There are many other playable builds. Besides the Trap Build, one can also play purely strategic combat builds.
The only drawback of the Nightmare Inherited soul is that its mental power consumption is too high, and the Nightmare trait cannot directly project into reality the way a Written Word scene does.
Forum players generally believe this is a powerful Inherited soul suitable for duels and support.
But on the battlefield, its performance may be inferior to other damage output-type Inherited souls that can coordinate with Legion Mode to perform group spellcasting damage output.
Its specific battlefield performance remains to be verified.
At the current stage, evaluation results all feel that the Nightmare Inherited soul is more suitable for players in teams and small groups.
However, the strength of an Inherited soul and the performance of its trait are never absolute.
Perhaps in the near future, a powerful star vein combination suitable for battlefield use with the Nightmare Inherited soul will be developed.
The second monster contained was a Second-Generation Primordial, Shadow Stride, contained by the player ‘Sour, Noob, and Unnecessary’ leading a player squad in Scene 219 of the cavern world.
This is an Inherited soul with very high technical demands.
Its trait effect is to control the opponent’s shadow to fight.
But the shadow here does not mean the one cast on the ground under sunlight.
It is a shadow generated directly according to the opponent’s ability characteristics.
The shadow itself has no combat power and needs the player to infuse mental power to generate it.
The higher the player’s mental power, the higher the Inherited soul level, the stronger the target, the stronger the generated shadow’s combat power.
This is a powerful Inherited soul better suited for the spellcaster path.
When encountering a troublesome opponent, one can directly copy the opponent’s rule-leaning abilities to counter them.
In theory, as long as mental power is strong enough, one can even generate a shadow that possesses all of the opponent’s abilities (non-rule) yet whose overall strength is higher than the original. This shadow can also receive Inherited soul trait blessings.
For example, the shadow can be equipped with the Black-Scaled Serpent’s Venomous trait, adding poison element damage to its damage output.
Spellcaster players can even generate a Tank Build player shadow to assist themselves in battle.
The only drawback is that once generated, the shadow will continuously consume mental power and cannot be maintained permanently.
The debut of the Shadow Stride Inherited soul has opened a brand-new path for spellcasters: the Shadow Build.
There are two forum-like top-voted star vein combinations.
The first star vein pairing is: Qi Eater, Shadow Stride, Vital Qi, Flowing Shadow (clone), Blade Seal, Brain Overclocking, Unyielding, Mental Shockwave.
This combination is a magic-melee hybrid build, letting the generated shadow become multiple shadows via the clone, then pairing with Brain Overclocking for extreme control. The shadows can also receive the blessings of Vital Qi (all-around amplification), Blade Seal (stacking damage), and Unyielding (elemental resistance) to increase combat power and survivability.
The player only needs to assist nearby with Mental Shockwave.
This playstyle is highly functional.
Its drawback is that as a magic-melee hybrid, it cannot push the Shadow Build’s strength to the extreme.
Vital Qi, Blade Seal, and Unyielding are all Inherited souls whose primary attribute is enhancing the player’s physical aptitude, while the shadow’s combat strength is influenced by mental power intensity. There is an awkward mismatch in pairing.
However, this star vein combination indirectly remedies the weakness of spellcaster players in melee, and it is also suitable for functional support-type players.
The second pairing is: Qi Eater, Shadow Stride, Inkflame, Thunderburst, Brain Overclocking, Mental Shockwave, Wither, Siphon.
This is an extreme damage output combo.
All inlays are Inherited souls with mental amplification as the core attribute, which can maximize the shadow’s combat strength.
It also has Qi Eater and Siphon traits to provide the player with sustained mental power recovery.
The forum developer of this set tested it with Inherited souls at an average level of 30 and could perfectly generate a shadow with level 35 strength.
It easily fights above its level.
The generated shadow also has a suite of spellcaster damage output methods, with combat power off the charts.
The drawback remains the mental power consumption. If this combination is further matched with the Flowing Shadow clone trait, it will empty the blue bar in minutes.
Compared with the Fourth-Generation Inherited soul Nightmare, the Second-Generation Inherited soul Shadow Stride is hotter.
It opened up a brand-new path for spellcaster players. A large number of forum players have invested in building the new path, and some have already put it into use. After real combat, it has generally received favorable reviews.
After these two new Inherited souls debuted, Qi Sheng noticed that the heat level of Brain Overclocking was rising.
When the number of Inherited souls was small, Brain Overclocking was once at the very bottom, one of the two Inherited souls that no one cared about alongside Extraction.
It was only slightly better than Extraction.
The reason is that Brain Overclocking increases combat power very little in the early stage.
Take three star vein slots as an example.
Inlaying three combat-type Inherited souls brings a combat power increase far beyond the improvement of combat details brought by Brain Overclocking.
In the early stage, what players want is attribute crushing, not the extra assistance provided by Brain Overclocking.
Absolute power surpasses flashy tricks.
But after the library in Emperor’s Mound Village opened, the Brain Overclocking Inherited soul began to show its edge.
Especially for team commanders, Brain Overclocking is a godly skill, allowing one’s command ability to leap forward.
At this stage the heat of Brain Overclocking rose, but ordinary players still had little interest.
By comparison, combat-type Inherited souls were still more reliable.