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Chapter 111-1: Version Update, Alien Recruitment (1)

[Challenger Notification (All Channels): The game is about to undergo the Version 1.7 update. The update details are as follows:]

Poster: Guide (Official)

Update Content 1: Add the starter village Colorful Mist Coast region.

Content Introduction: After the update ends, the Colorful Mist Coast region will be included within the starter village. Players who die in the Colorful Mist Coast region can directly revive in the Colorful Mist Coast starter village. After this update ends, the area of Emperor’s Mound Village will shrink by one third. The total starter village area remains unchanged. Players need to expand by containing Territory Nodes. After opening a new starter village in a new region, the area of the Emperor’s Mound Village starter village will be reduced by the amount that the new region expands.

Update Content 2: Initial Inherited Soul choices fully opened.

Content Introduction: After new players enter the game, the initial choices of Owl-Headed Fiend, Black-Scaled Serpent, and Gargoyle Inherited Souls will be changed to all contained Inherited Souls fully open for selection.

Guide Notification: Fully open Inherited Souls are limited to First-Generation Primordials.

Update Content 3: New warband team mode.

Content Introduction: Based on the team mode, a warband team mode is added. In this mode, there is no limit on the number of players. All warband players share hunting kill rewards.

Guide Notification: In warband mode, you can still enable party mode and open the party chat channel.

Update Content 4: New wartime data statistics.

Content Introduction: In team modes (party, warband), the leader can view in real time members’ output values, damage taken values, buff values, and other displayed values, and can switch to view members’ health and mental power consumption percentage.

Accompanying the update notification, the space of Emperor’s Mound Village trembled, and its area shrank inward at a speed visible to the naked eye.

At the same time, the Colorful Mist Coast region erected a transparent barrier centered on the spatial teleportation array, continuously expanding outward.

The two regions were connected to each other during this period.

In this process, the Sacrificial Power Pool beneath Emperor’s Mound Village churned without cease, with large amounts of sacrificial power consumed during the remodeling.

From behind the scenes, Qi Sheng, through the Emperor’s Sign’s trace of Origin, controlled the mutual fusion and docking of the two nodes.

After discovering that development in the Emperor’s Mound Mountain Range area was difficult to advance under the obstruction of the Swarm and the Black Tide, Qi Sheng conceived the idea of opening other development channels.

The Colorful Mist Coast was an excellent development node.

It possessed abundant sea resources, a large number of native monsters, and many sea-region Primordial Monsters and sea-region Territory Nodes that could be contained.

From the perspective of development, he chose to build the Colorful Mist Coast into a starter village as well.

Doing so was also to give newbie players a better starting point.

In the campaign against the Skyfire race, the strength of the Black Tide and the Swarm had both risen significantly.

Newbie players could hardly take a step in such a scenario. Besides mining to obtain starting resources, there were no other better development options.

The remodeling continued, and very soon five million sacrificial power was burned away.

In this process, the Colorful Mist Coast region became a branch node of Emperor’s Mound Village and independently established a revival plaza interfacing with Emperor’s Mound Village.

But compared to Emperor’s Mound Village, the space at the Colorful Mist Coast appeared extremely crude.

There was no test tower, no Guild Hall, and other such functional buildings. The ground of the entire space was composed of energy. Only the revival plaza and the spatial teleportation point were usable.

Qi Sheng also temporarily had no plans to build functional buildings at the Colorful Mist Coast node.

In his envisioned future, Emperor’s Mound Village would be the players’ main city, then multiple branch nodes would be extended outward.

All the important functional buildings would require players to return to Emperor’s Mound Village to use.

This included the Armed Vehicles functional building that would be launched subsequently.

As for the full opening of the First-Generation Primordials in this update, it was to provide more assistance for new players’ early development.

Players who enter the game later will face a development environment far inferior to that of veteran players.

For example, when the first batch of veteran players entered the game, the challenges they faced did not include the Black Tide or the Swarm, only Cursed Soldiers of low hunt level under the light of the crescent moon.

Most importantly, the sacrificial power cost to replicate First-Generation Primordials is the same, so it might as well be fully open.

Give newbie players more freedom of choice.

Rather than being able to construct early builds only around the three initial Primordials at the start.

The entire remodeling process lasted for more than half an hour, consuming a total of six million three hundred ninety thousand sacrificial power.

At the first moment upon completion, the revival point of the Colorful Mist Coast region began to see revived players emerge.

The forum also launched heated discussions regarding this update.

Comments under the official update post:

Rip-off Adventure: What the heck is full opening of initial Inherited Souls. Bullying us veteran players, huh. Giving such a huge benefit at the start. I protest, and strongly demand the officials grant each player a compensation of ten thousand sacrificial power, just picking on veteran players, huh. Shameless Lunar Eclipse race.

Raging Chicken replied to Rip-off Adventure: You are ranting just to rant, huh. Why not consider the newbie starting environment. Stepping out the door they face the Black Tide and the Swarm, two wall-hack jerks. The start is a Souls-like mode. A small mob might take a party half a day and could even counterkill you… However, I must say however, your idea for compensation is not wrong. I strongly agree and hope the compensation is changed to thirty thousand sacrificial power per player, to be issued via mail.

Slacking Expert: Fishing players rejoice. Sea fishing will be more convenient in the future. I really like the Colorful Mist Coast region. Now that it has become a branch of the starter village, I can save 5 points of transfer fee every time I die.

Throws a Tantrum at the Slightest Disagreement: The warband mode in this update is the true essence. As a berserker in the Emperor’s Mound Mountain Range area, every day I am either fighting Evil Entities or on the way to fight the Swarm. We always have to split into several teams, and communication could only be through the guild chat channel. The newly launched warband mode is simply perfect.

God King: I can only praise the data statistics and warband mode. Although the perception of the Owl-Headed Fiend allows me to observe each player’s situation in great detail, as team size keeps increasing, sometimes there are cases I cannot keep track of. These data statistics can help me view the status of players in different teams in real time. Who is slacking off is clear at a glance. This update is truly a nightmare for players who coast and slack.

Just as the forum players were hotly discussing the update content, Qi Sheng also began a new round of recruitment plans.

This round of recruitment targeted not only Human players but also alien players who had long since been selected.

Fishing Harbor City.

This was an alien city embraced by the azure sea.

In the afterglow of the setting sun, the sea breeze carried a faint saltiness, lightly brushing past the neatly staggered fishing houses and the colorful sailboats. The city’s outline looked especially gentle under the evening sun, with the rosy clouds reflecting off the glittering sea.

At the city center stood a towering lighthouse, not only a beacon for navigators but also the symbol of Fishing Harbor City.

Beneath the lighthouse was a bustling fish market, with all kinds of seafood in dazzling array, including non-native marine life farmed by alien races.

Vendors shouted loudly, buyers picked and chose with care, and the air was thick with the fishy smell of the sea.

Advancing along the winding coastline, several orderly piers extended into the sea.

Many alien beings used the piers to enter the ocean and begin a busy day.

The city’s core races were the Gill-Fish race and the Abyssal Mermen. Both had humanoid forms, so they were also called Gill-Fish people or Abyssal Mermen.

In appearance, the skin of the Gill-Fish people was light blue, close to the color of seawater, with three gill marks on each cheek. Their upper bodies were particularly burly, while their lower limbs were relatively short.

The Abyssal Mermen likewise had humanoid bodies and slender builds, covered in deep-blue scales, with long gill slits at the temples.

These gill slits opened and closed with breathing. The fingers and toes were connected by webbed membranes, increasing their contact area with water, helping them paddle more effectively and providing extra propulsion.

As forces that descended upon Earth later, the living conditions of the Gill-Fish people and Abyssal Mermen were not good.

Although they also joined the Earth Alliance, they received no special treatment, only some technical support provided by the Lunar Eclipse race and a small city by the sea gifted by the Human race.

The total population of the two races added up to less than eight hundred thousand, making them two of the weakest voices in the Earth Alliance.

When they first arrived, Earth’s environment seemed extremely harsh to both races.

In their original home worlds, the air contained abundant energetic substances, and the seas held rich food resources.

After arriving on Earth, the taste of marine creatures was hard for them to accept.

The poor air quality even led to a trend of degeneration in their life structures.

Lacking the Lunar Eclipse race’s ability to build independent spaces on the moon, they could not find suitable soil for survival here.

But being able to come to Earth was already a blessing within misfortune.

After the turnover of two generations, both races had gradually adapted to life on Earth.

Yet for the new generation, the bountiful seas and delicious marine foods described by their elders existed only in the histories. They had never experienced or tasted them.

The main income of the two races came from exporting shallow-sea farmed marine life.

But these earnings kept dropping, due to ocean pollution, which caused all races’ demand for marine products to decline.

In recent years, the new generation of both races began expanding income in new fields.

That was the Starnet.

Comments 3

  1. Offline
    + 00 -
    The main income of the two races came from exporting shallow-sea farmed marine life.

    But these earnings kept dropping, due to ocean pollution, which caused all races’ demand for marine products to decline.
    Wouldnt that increase demand since theres less supply? Am i missing something?
    Read more
    1. Offline
      + 10 -
      I think it degrades the quality of the marine life.
      Read more
  2. Offline
    Nas
    + 00 -
    Finally, we see other races play the game and we get to see fights in the sea and unlock aquatic primordial creatures.
    Read more