Chapter 93-1: Colorful Mist Coast (1) |
[A newbie player wants to ask everyone a question. Where do you all find Primordial Monsters? My friend and I have traveled over mountains and across rivers searching everywhere, but we haven’t encountered a single Primordial Monster.]
Posted by: Until My Knee Took an Arrow.
Content:
First, let me vent a little. As a newbie player who just arrived, I’ve found that there’s a very serious problem in the game.
The game’s resource output is too low, but there are way too many places in the game that require resource consumption.
Resurrection after death, purchasing inherited soul, body tempering level upgrades, Guide upgrades, daily consumption from the item shop (canned food, water), the daily output of Sacrificial Power is severely lacking and simply not enough to cover expenses.
Besides the necessary expenditures, there are many potential Sacrificial Power consumption points.
For example, consigning items in the Trading House incurs a 5% fee. I find this setting rather hard to understand.
If a game has issues with currency inflation, it does make sense to indirectly reclaim some of the game currency through Trading House transaction fees.
However, the Trading House isn’t even my biggest complaint. A 5% fee isn’t too high; it’s still within an acceptable range.
What I really can’t understand is why inherited soul decomposition also charges a 5% fee.
You might not realize how terrifying that 5% fee is when it comes to inherited soul decomposition, so let me break it down for you.
Let’s use the Black-Scaled Serpent inherited soul as an example.
Upgrading a level 1 Black-Scaled Serpent to level 2 requires 10 evolution points.
If you strip and decompose a level 2 Black-Scaled Serpent, you can obtain 959.5 Sacrificial Power (the Black-Scaled Serpent’s base inherited soul is calculated at 1000).
Looking at it this way, you only lose about 40 Sacrificial Power, which doesn’t seem too high, right?
But when the level gets much higher, the numbers will absolutely shock you.
Let’s assume that many years later, my Black-Scaled Serpent inherited soul reaches level 200. At that point, decomposing the Black-Scaled Serpent would mean a 5% deduction that extracts an astronomical amount of Sacrificial Power.
Although it’s still 5%, this 5% at level 200 is on a completely different scale from level 2.
The evolution points required for inherited soul upgrades increase exponentially. At level 200, that 5% might equal 10 levels’ worth of investment, and gaining those 10 levels might cost me a month or even more time and effort.
The seemingly small 5% fee becomes more and more costly as you progress into the late game.
Extend that time frame to ten years, and that 5% fee could amount to half a year’s worth of hard work.
So I believe the percentage deduction for Star Vein decomposition is unreasonable; the cost of swapping Star Vein combinations in the late game is simply too high.
If anyone from the Lunar Eclipse race development team is reading this, I hope you can improve this setting. I really love this game and want you to fine-tune the details to give players a better experience.
Finally, to return to the main point of my post: newbie here really wants to ask all the veterans, where exactly do you all capture Primordial Monsters? This is the core way to earn Sacrificial Power in the game, but my friend and I haven’t encountered any Primordials at all.
Endless Night: I read your post, and I think you made some great points. The issues you raised are ones I’ve also thought about, low currency output and high consumption definitely exist.
But you don’t need to worry too much about the 5% consumption from inherited soul decomposition. In theory, your speed of earning Sacrificial Power and evolution points scales with your overall strength. As long as switching out inherited souls gives you a strength boost, there’s no real loss.
Let me break it down for you, suppose your current Star Vein combination allows you to generate 100 Sacrificial Power per day on average.
After optimizing and swapping your Star Veins, your combat power increases, and your hunting efficiency improves, which brings in more Sacrificial Power income. This indirectly compensates for your losses.
So, when swapping Star Veins in the late game, the first thing to consider is the extent of combat power increase. If the new combination can double your strength, then a 5% loss in profit is practically negligible. This issue has to be considered in conjunction with the strength gain.
The key point is, you can’t possibly strip all inherited souls every time you want to switch, right?
Take the Qi Eater inherited soul for casters as an example. No matter how many times caster players swap things around, Qi Eater is always there.
When you decompose just a single inherited soul and pay the 5% fee, you can’t calculate it based on 5% of the entire Star Vein combination. These are two separate things.
If you have five inherited souls and you’re only stripping and decomposing one, the fee should be 1% of the total inherited soul cost, not 5% (assuming all five embedded inherited souls are at the same level).
Is This a Beaver? replied to Endless Night: Brother Endless really is the king of the forum. You’re grinding the forum so hard, I saw you educating newbies the moment I entered this thread. Feels like your reputation here will only keep rising. After all, a lot of newbies grow by reading your strategy guides. (thumbs up.jpg)
Boiling Wine and Rising Smoke: I don’t really care about the OP’s spending issue, but I have the same question as you, where exactly can we capture Primordials? This is supposedly the quickest way to get rich in the game, but I simply can’t find any Primordial Monsters. I asked Guide, and the answer was basically: it’s luck-based, purely random spawns. But after searching the forum for info on Primordials, I found that since the server opened, there’s only been one random Primordial spawn recorded. That’s way too low.
Hand Over Your Spicy Strips: The most outrageous part isn’t even the spawn rate. You guys should check the inherited soul library under the Star Vein feature. Every contained inherited soul has information on who captured it and when. You’ll notice something absurd: the time intervals between Primordial captures keep getting longer and longer. What’s even crazier is that, back when the server first launched, there was a player who captured five Primordials by himself. Newbies are crying in the bathroom. The veteran advantage is just way too big.
Game Gold-Farmer replied to Hand Over Your Spicy Strips: Don’t say only you newbies are jealous. I joined the game on launch day and I’m jealous too. Back then, Iron Forge relied on pure skill, challenging Primordials way above his level. That’s not something the average person could pull off. Him capturing five Primordials? I fully respect that.
—
Primordial Altar.
Qi Sheng was discussing the next update with Guide.
After observing for several days, he noticed that players had already hit a development bottleneck.
More precisely, they were facing limitations in capturing Primordials.
There were only so many Primordial Monsters in the Emperor’s Mound Mountain Range. Each one captured meant one fewer left.
To find more Primordial Monsters, they would have to leave the Emperor’s Mound Mountain Range and explore wider territories.
But the Swarm and the Black Tide were like two immovable roadblocks. They couldn’t be dealt with in the short term and had already dragged the player race into a war of attrition.
As the player race grew, the Swarm and Black Tide were also growing wildly.
After all, the Monster World wasn’t a game. There was no starter village system.
Both obstacles were incredibly powerful forces, not something that could be easily overcome.
This caused the time intervals for capturing Primordials to grow longer and longer.
How to solve this issue had become a challenge that Qi Sheng needed to address.
After discussions with Guide, an idea surfaced in his mind.
He would build a teleportation array to open a sub-node in a region more suitable for player development, allowing players to explore broader territories via teleportation.
By then, the capture speed of Primordial Monsters could increase, while also providing players with fresh experiences.
Another reason was that resources in the Emperor’s Mound Mountain Range were extremely limited.
Although Rule Nodes could generate resources endlessly, the resource consumption rate of the devouring forces: the Black Tide and the Swarm, was terrifying. Players were already finding it difficult to gather spiritual plants in the Emperor’s Mound Mountain Range.
Opening a new battlefield node would also help players search for and utilize new resources.
This idea was gradually refined through discussions with Guide.
Soon after, Guide carried his consciousness out of the Emperor’s Mound Mountain Range, beginning exploration of a wider world.