Chapter 156: Abandoned City of Doppelgangers Script Settlement |
[The Script "Abandoned City of Doppelgangers" has been completed. Calculating rewards.]
[Detected that the Side Quest "Dying with a grievance" has been completed. Quest Rewards: Randomly acquire one Rare-grade equipment (category optional) / randomly acquire one Rare-grade permanent Skill Card, Leftover Notes x1.]
[Detected that the Hidden Quest "Well-Fed" has been completed. Rating increased. Acquired Roulette Draw x1.]
[Detected that the Player has achieved the ending: "Spark". Ending Rewards: 1600 Points, 600 hours of Community Time, Script Chest (Rare) x1.]
[Hidden Ending Extra Reward: Randomly acquire one Rare-grade equipment (category optional).]
[Current Script Completion Rate: 100%]
[Acquired Item/Equipment: Leftover Notes x1.]
[Acquired Skills: None.]
[Acquired Bloodlines: None.]
[Your personal comprehensive Script Rating is: A. The acquired Points and Community Time are 140% of the base amount.]
[You have acquired 2240 Points and 840 hours of Community Time.]
Bai Mu returned to the community. The clothes on his body automatically reverted to the equipment he wore when entering the Script. The black Dance of Elvis and his camouflage combat boots were back on him once again.
He finished reviewing his settlement page. His rating this time was only an A, which was to be expected. Over the span of fifty days, the number of times he had engaged in direct combat with the Doppelgangers could be counted on one hand.
Aside from the initial ten days, after escaping the center of the conflict, he spent the vast majority of his time vacationing in that Abandoned Factory. Life had been quite comfortable. He whiled away the time every day by playing cards, making crafts, and teaching classes.
To secure a higher rating, one obviously could not just slack off in a factory like he did; they would likely have to stir up trouble in places like the Emergency Center. However, an A-grade rating was not low by any means. Bai Mu was fairly satisfied with his Script evaluation.
You get what you put in. Even after taking a vacation for dozens of days inside the Script, he still managed to snag over 2000 Points and more than 800 hours of Community Time. Was this not a fantastic gig?
Moreover, judging by that final scene, he knew his efforts had not been in vain.
Even without him, the people he saved continued to survive tenaciously.
Bai Mu felt that they had done much better than him. Not only did they survive, but they also did everything in their power to save more people, passing on the spark of human civilization.
His only slight regret was that, going forward, he would likely never have the chance to see those four people again.
Those days of having companions had become a thing of the past. But he understood that all good things must come to an end, and ultimately, the only person who would stay by your side until the very end was yourself.
Everyone had their own path to walk. As a Player, his Main Quest was to survive in Paradise and find a way out. He quickly gathered his emotions and went back to sorting through the harvest of this Script.
First up were the Side Quest rewards. This time, he opted for the permanent Skill Card. He was not exactly lacking in equipment, and besides, his inventory slots were genuinely getting tight. If he drew too many items, he would not have the space to store them.
[Drawing Skill Card.]
[Draw complete. You have acquired: Permanent Skill Card (Mushroom Language) x1.]
[Skill Name: Mushroom Language]
[Quality: Rare]
[Category: Passive Skill]
[Effect: You can communicate with mushroom-type creatures.]
[Note: Human, do not slice me! I am toxic, you cannot eat me!]
Well, it was a new foreign language.
Not bad at all. When traveling away from home, knowing an extra language meant having an extra path to tread.
If he ever got lost one day, he might just be able to find a mushroom and ask for directions.
He slapped the card against himself, consuming the permanent Skill Card.
The other Side Quest reward was the "Leftover Diary." He claimed the reward, only to realize that the item was actually an admission ticket for an Adventure Script.
[Name: Leftover Diary]
[Type: Consumable Item]
[Quality: Unique]
[Note: A diary left behind by an unknown person, tainted with the lingering scent of gunpowder smoke. Use to unlock the Adventure Script: Desperate Survival.] Bai Mu took out the diary. Although it was a consumable item, its pages were completely filled with writing.
It resembled a notebook where a survivor recorded supplies and intelligence. It was written in extreme detail. Using tiny handwriting, the author had noted exactly which day and where they found food or weapons, or where they had encountered Doppelgangers.
These were all objective records; in fact, it was more like a logbook, completely devoid of the owner's personal emotions.
The final page stated that they had received a distress signal from a team and decided to head out and provide support. There was no further content after that, as the remaining pages had been burned away. In the Adventure Script introduction section, he could see that this was a D-grade solo Adventure Script—one danger level lower than the Abandoned City of Doppelgangers. Judging from the Script's name, the diary's owner had likely run into a crisis, and the objective would probably involve finding a way to rescue them from that danger.
The difficulty would not be too high, and Bai Mu felt he had the capability to complete it.
He did not plan on selling this item. Perhaps it would even allow him to return to the Abandoned Factory one more time.
For now, he stored the "Leftover Notes" in his community warehouse, deciding to find some free time later to use it.
The "Spark" ending was a Hidden Ending, which meant he still had the right to select a piece of equipment for himself.
He glanced at his inventory and felt that only the "Conehead Zombie's Cone" was a bit outdated. It was a Normal-grade headgear with average defense. Furthermore, once equipped, it would emit a foul odor that attracted unwanted attention.
"I'll go with headgear, then," Bai Mu muttered as he clicked to draw.
[You have acquired "Mushroom Cap" x1.]
[Name: Mushroom Cap]
[Type: Headgear]
[Quality: Rare]
[Defense: Medium]
[Attribute: Poison]
[Equipment Effect: Toxin resistance increased by 70%. When the wearer receives a melee attack, they will inflict the "Mushroom Toxin" effect on the attacker. "Mushroom Toxin" deals 1% of max Health as poison damage per second and can stack up to 10 times. Each stack of "Mushroom Toxin" lasts for 10 seconds.] [Equipment Requirement: None]
[Note: Be extremely careful when picking mushrooms. Beneath the mushrooms buried in the dirt might just be a mushroom-man ready to chase you down and beat you up.] This was a white, umbrella-shaped mushroom cap. It was so enormous that Bai Mu had to use both hands just to hold it.
It felt cool to the touch and was highly elastic, somewhat resembling an enlarged version of the white mushrooms he had found during the Script. It was completely odorless and surprisingly light in weight.
The Mushroom Cap's toxin resistance effect was not bad, but that Mushroom Toxin—which required getting hit to poison others—clashed a bit with Bai Mu's style. After all, the Dance of Elvis itself was a piece of armor with very low defense. His primary attribute points were all allocated to Strength and Agility. He positioned himself as a damage dealer, not a damage-soaking tank.
Looking at the effects, although getting hit 10 times would poison the enemy for 10% of their maximum Health per second—which was incredibly powerful—the prerequisite was actually surviving those 10 hits.
This item was clearly more suited for Players who focused on defense and Health attributes. It belonged as a component of a "damage-soaking set," making it a very poor fit for him.