Chapter 1855: Flex The Skill Merger |
Once the shop was quiet again, Karl began making his plans for a team.
There were many people in the Darklight Host who could use a share of the resources that were in a mine type dungeon. There were not many who could actually fight a trio of Peak Ascended Immortal bosses.
Peak Immortal humans were dangerous enough, but the bosses were not only physically stronger, and far more durable, they also tended to have a higher maximum damage output.
So, he couldn’t take anyone who wasn’t at least an Ascended Immortal, unless they had an advantage like him or Dana in that they were very difficult to damage.
That was what he was counting on to get him through the event.
While he was very strong for a Void Immortal, Karl knew that he was not legitimately on the level of a Peak Immortal beast or monster.
However, there were some things that he could do to level that playing field.
He was a Beast Master, or he had been. He didn’t fight alone.
Plus, he had the ability to synthesize new skills. If he could combine something powerful enough, he would be able to create an army that could even take on a Peak Immortal Dungeon boss, so they wouldn’t be relying entirely on the Elders of the Blackwood Pack and the New Home Merchant Clan, should any of them be willing to come along.
A little work with [Skill Merger] was exactly what he needed right now.
First, he would go back to attempts that had failed before, and try to find the reason they wouldn’t work.
[Army Of Unholy Retribution] combined Undead Army, Bodyguard and Epic Golem to create a skill that was Innately Immortal Ranked. That would be where he started.
{Spell Combination Successful} [Army of Unholy Retribution] Immortal Ranked Skill. No compatible users found. {Insufficient Affinity for the Death Element}
Karl stared at the message. So that was the issue? It was creating a powerful army of the dead that he simply wasn’t compatible with? If that was the case, then he simply needed to adjust the combination of skills a little.
If he replaced Army of the Dead with [Summon Spirit Bear Tyrant], [Golem Duplication] and [Reality Warp] to allow him to bypass the individual nature of the summoning spells, he might...
{Spell Combination Successful} [Army Of Nature’s Vengeance] Peerless Grade Immortal Ranked Skill. Summons an army of Immortal Beasts for one hour. Cost: 5000 mana per beast.
Karl stared at that message. Five thousand mana per beast? Golems cost fifty per casting, and he would get two, while Dana got four, now that they both had Golem Duplication.
But could you even call that an army with such a high casting cost?
To be fair, Karl had an absolutely immense mana pool. But even if he completely depleted it, he wouldn’t have more than fifty beasts in that so-called "Army".
It was the sort of skill that would be immensely powerful as he scaled and gained more power. However, he might do better with a less powerful summoning spell. Something that would make creatures more powerful than [Illusionary Domain] and [Reality Warp], which could make hundreds of combatants for a paltry amount of continual mana use.
That combination was already powerful, even if the illusionary constructs it created could be easily shattered by a Peak Immortal boss.
Perhaps it was because of the Spirit Bear Tyrant spell? That one was already Epic Grade as an Immortal summoning, and it only called one bear. If he removed that, which he had chosen to make more durable constructs, and replaced it with a damage ability, perhaps that would be better?
[Golem Duplication], [Reality Warp], [Bodyguard], [Epic Golem], and [Chaos Vortex] should make something powerful.
{Spell Combination Successful} [Army of Badgers] This is a Forbidden Spell and may not be used in the Immortal Realms by Divine Decree.
Understandable, really.
In his mind, Cara was howling with laughter. That spell was brilliant, absolutely, horrifically broken and possibly world ending. But brilliant. She would keep it in mind for later. Just because there was a Divine Prohibition keeping it from activating didn’t mean that it wasn’t a real skill.
[Go with the KISS principle. Less is more.] Cara suggested.
Right, he just needed a better summoning spell, not the very best possible one.
If he just used [Bodyguard], [Reality Warp], [Greater Golem] and [Golem Duplication], he should get something that would work.
{Spell Combination Unsuccessful. Unstable Skill template}
Karl sighed and adjusted the balance, before deciding to give it a little kick from the Pet Sitter Class.
[Golem Duplication], [All Things Are Pets], [Greater Golem] and [Elemental’s Wrath] to ensure that he got something with enough combat power should do it.
Not as good as what he had in mind, but workable.
{Spell Combination Successful} [Guard Pets] Summons Immortal Beasts to fight on behalf of the World Dragon’s Avatar. Cost: 100 mana per combat pet, 200 mana per comfort pet, 1000 mana per Intelligent Pet. Usable only by the Pet Sitter Class and Ancients.
[I see great potential in this skill.] Opal noted the moment that Karl created it. Then, something horrific happened.
She couldn’t use it.
[NOOO, my Comfort Pets!]
Even Karl had to laugh at the melodramatic response to finding out that she couldn’t use the new skill that Karl had created. Not only that, but she couldn’t use the [Army of Nature’s Vengeance] either. She lacked the nature affinity to activate it.
It was only Leo and Karl that could theoretically use that spell, and Leo only had enough mana for two beasts.
In normal circumstances, ten thousand mana was more than he would ever need. But those needed ten thousand mana for two constructs that would only last an hour. In Opal’s mind, the Army of Nature’s Vengeance was a defective skill. Too costly for the reward.
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