Chapter 244-1: Memory Transplantation, Super Beast Armament (1) |
Lunar Eclipse City.
Through the players’ perspectives in the livestream footage, the No. 1 Governor was recording the situation in Etherbreath World in real time.
At first contact, the players had already taken 12 small cities in Etherbreath World.
But they had not yet encountered the true war power of Etherbreath World.
During this period, he obtained a lot of useful intelligence from the livestream.
First, all the cities of Etherbreath World were preparing for war, clearly harboring the intent to invade Earth.
The core forces of each city had been dispatched to the region where the spatial source point was located, and follow-up forces were preparing to move in as well.
For example, a city directly below the players’ landing site.
It was mobilizing for war, preparing to send the remaining combat power in the city to the spatial source point, that is, the so-called road of glory as mentioned by the Etherbreath City Lord.
The invasion war launched by the players had continued to this point, and not even a single unit such as a floating behemoth had appeared on the field, which was enough to prove that the core power had not yet been activated.
Second, the combat power currently displayed by Etherbreath World was also far inferior to Earth.
For a plundering force capable of constructing a stable spatial transmission rift, the combat power they were showing was clearly not matching the technology they were using.
Or rather, the players’ combat power was far stronger than he had imagined.
This was also a cognitive illusion brought about by the gap between worlds.
In Monster World, various material densities were higher, and there were powerful forces all around the players.
It was impossible to highlight the players’ terrifying combat strength.
The fact was that the players’ combat power in the small world was an utterly crushing sweep. Until now they had not met an opponent capable of a real fight.
Thinking carefully, it was indeed so.
Even the Skyfire hierophant king who could become a god of a small world had only a hunting level in the 70s.
Whereas the players standing at the top of the player camp already had Inherited soul levels in the 60s, and a tiny number even possessed the combat power to challenge the 70s.
With such strength, entering a small world was practically a dimensionality-reduction strike.
Perhaps only the cultivation worlds penned by the Ascension race had the strength to contend with the players.
But the growth of the cultivation worlds benefited from the Ascension race’s continuous infusion of resources and could no longer be considered ordinary small worlds.
If it really came to a fight, the players were fully capable, through the trait of reviving to participate in battle, of crushing any cultivation small world penned by the Ascension race.
The players’ performance being so strong ought to have been something to rejoice over.
But the No. 1 Governor was troubled.
Although he had not yet obtained qualification, he was also a member of the player camp and considered problems from the players’ perspective.
But the problem was that the players being too strong could also carry hidden risks.
For example, the issue of the spatial rift.
The sealing system over the Atlantic was deployed against the Etherbreath race.
Yet if the players discovered it and transmitted from the origin point into the spatial tunnel leading to Earth, this seal would not necessarily be able to hold.
Besides brute force, the player legion also possessed a divine skill to break seals.
Spirit Eye Inherited soul.
This was a relatively niche fourth-generation Inherited soul within the player camp.
It had two traits, passive and active.
The passive trait could greatly enhance the players’ vision, allowing them to see distant things clearly.
When actively activated, the trait could grant players an insight beyond common sense, allowing them to easily see through the essence of things and possess clairvoyance.
For example, when facing a complex formation, the Spirit Eye trait could instantly parse the distribution of nodes on the formation, including the energy flow paths, and find a flaw to break the seal.
If the players were really allowed to enter the spatial tunnel, the risk of the seal being broken would rise greatly.
When that time came, the truth of Monster World would be exposed.
He did not care whether the players discovered the truth, but he cared whether the higher-dimensional deity would be enraged by it.
There were three ways to solve this problem.
First was to hope the higher-dimensional deity took the initiative to act, preventing the players from breaking through this layer of seal, or to give an explanation in the parsing.
For example, when the players used Analysis to look at the seal, it would display that this was an instance in development and not yet open.
Or other explanations. As long as there was an explanation in the parsing, the players would not harbor any suspicion.
The higher-dimensional deity could resolve the potential problem with casual intervention.
The second method was to release destructive weapons at the Earth level to crush the spatial rift, but this could only defend for a time and would require huge energy expenditures.
When the reserve energy was exhausted, the spatial rift would still eventually extend from Etherbreath World to the real world.
The third plan was to break the spatial source point that docked the two worlds so that the spatial rift would dissipate on its own.
Compared with the uncertainties in the first and second plans, the third plan, although the process would be difficult and the area around the source point would certainly be garrisoned by the toughest combat power of Etherbreath World, at least left room to strive.
In thought, the No. 1 Governor made a decision.
He would contact No. 16, who was in the game, and have him lead the guild members to search for the spatial source connecting Etherbreath World to Earth and try to destroy it.
—
Etherbreath World, Blood Slave Dungeon.
This was an underground space with an area ten times larger than a football field.
Dark red mist rolled in the damp air, like the moist exhalation of some living thing breathing.
The dungeon walls were built of flesh, their surfaces crawling with dark purple vein-like lines, slowly writhing with a steady rhythm.
In the dungeon’s central area was a pool churning with thick crimson liquid, bubbling, with pieces of biological bones that had not yet fully dissolved rising to the surface from time to time.
Countless slender iron chains extended from the poolside, each one piercing the bodies of captured beings of various races, pinning them by the pool and making escape impossible.
Those imprisoned here were all living beings captured in Etherbreath’s cross-border wars.
Long, pointed ears had been torn by iron hooks, forest-white fangs had been forcibly yanked out, and thick arms had only bones left. The prisoners of various races were in miserable states.
All the prisoners had long since been tortured into losing the will to resist, their eyes hollow.
At this moment, in one corner of the blood pool.
A figure was staring blankly at his own reflection in the pool.
Within the blood was reflected a young, pale face, roughly seventeen or eighteen in age, with features still carrying a trace of youthful greenness.
There was a fresh scrape on the bridge of his high nose. Dried blood remained at the corner of his mouth. His messy black hair hung over his forehead, and the tips were still dripping dark red droplets that fell onto the pool surface, stirring faint ripples.
He stared dazedly at the wavering reflection in the blood, but his memory was like paste.
He tried hard to recall his identity, but no matter what he could not remember.
He only remembered that when he woke up, he appeared in a large pit. After climbing up he just sat quietly at the bottom of the pit, and then a group of burly figures brought him to a new place and bound him to a stone platform.
There, bound completely, he underwent a series of lengthy examinations.
In the end he was brought here and imprisoned.
But he still did not understand who he was, where he was, or why he had lost his memory.
The only thing he remembered was procedural memory. He only remembered basic life knowledge like running and walking.
Everything else had been forgotten.
The more he thought, the more lost he felt.