Chapter 242-1: Sealing Array, Pseudo-Official (1) |
The crude teleportation array was completed.
Alan’s task was not over. After instructing his racial members to guard the spatial teleportation array, he rushed to the Emperor’s Mound Village library and threw himself back into study.
According to Starnet’s request, this round of study focused on how to close a spatial rift.
This was a very important link in Starnet’s anti-invasion war deployment.
In his studies, Alan learned that a spatial rift was essentially a tearing of spatial structure.
You could compare a world to a colossal living organism.
A spatial rift was a wound torn on that organism. Under normal circumstances, a stable world structure could heal itself.
It was like a wound appearing on a creature. As the world continued to operate, the cells in the organism would rapidly gather at the wound to repair or regenerate.
Primordials were a similar structure.
One could also refer to the great battle between the Champion Fighter and the Ascension race back then, when space was torn multiple times in the fierce clashes.
But the torn space would return to normal in the blink of an eye.
Especially for a super world like Monster World, the self-healing trait brought by the world’s operation was extremely strong.
Forces that could easily crush a small world, when fighting in Monster World, would see the damaged space heal in an instant, causing no impact on Monster World’s operation.
And to keep a spatial channel running, it had to be done in one of these ways.
One method was tearing under the blessing of spatial rule power. Such rifts could only be closed by those who possessed the ability to alter rules themselves. With the current strength of the players, closing them was out of the question.
But the invading force clearly did not fall into this category.
The second method was to cut off the power at the source.
To keep the space overhead of the ‘world organism’ present at all times, you had to keep supplying energy, repeatedly tearing the wound and maintaining its existence.
This was the method used by the vast majority of forces when constructing a spatial teleportation array.
Maintaining a stable spatial teleportation array relied on continuous energy input, consuming a certain amount of energy every minute and every second.
To close a spatial rift, the most direct and brute-force way was to start at the source.
Smash the power supply system, and you could disrupt the stable operation of the rift and even the spatial channel.
Without subsequent energy, in the high-pressure environment of the void, the spatial channel would quickly collapse and dissipate.
But this method had a limitation: it could only be executed at the power source, not at the far end.
Take Earth and the invading force as an example.
The spatial source node constructed by the invading force was at end A, while Earth was at the far end B of the spatial channel.
End A was the energy source of the spatial channel, responsible for keeping the channel stable and continuous.
End B was the channel’s exit, which depended on A’s energy supply to remain open, an extension of A.
This was a one-way flow of energy. Purely destructive force at B could only temporarily interfere with the channel’s stability, or even briefly break it, but could not shut it down completely.
It was like a spring winding down from a mountain peak.
Whatever violent means you used at the lowest point, you could not affect the course of the water.
Even if the beings at end B blew up Earth, the spatial channel would still gradually restore the connection at the original terminal node coordinates.
Therefore, the most effective way to close a spatial rift was to destroy it at the source.
The second method was energy nails.
This method had to be implemented at the midsection between A and B, that is, within the spatial channel.
The channel’s structure was maintained by an energy field or materials.
As long as multiple reverse energy fields were applied at the midsection of the channel, releasing waves opposite in frequency to the channel’s energy, the structural balance of the channel could be broken.
These reverse energy fields would act like nails hammered into the spatial channel, creating multiple gaps inside it, so that during teleportation it would be easy to be swept into countercurrent vortices.
If the technology was up to standard, it could constantly offset the energy delivered from the source.
Like a porter: however much energy was transported in, it was all canceled out or diverted into the void environment.
This technique required a fairly clear understanding of the energy structure released at end A, as well as the materials.
It was a technique of reverse decomposition of the spatial tunnel.
Its advantage was that it could be performed at the midsection of the channel, avoiding the risk of entering the space where end A was located and preventing direct confrontation.
Its drawback was the high technical difficulty. During the reverse decomposition of the spatial channel, it was easy to be swallowed by spatial countercurrents, so there was certain risk.
The third method was sealing.
Compared to the first two methods, which were carried out at the source and midsection respectively, sealing was done at the far end.
That is, on Earth.
But rather than using destruction, it added a reinforced door at the end of the channel, like a seal covering the exit.
This made the spatial channel a one-way closed structure.
If the energy released from the source was the water flowing from the mountain peak, then at end B a super dam was erected. While it could not stop the water from flowing down from the peak, it intercepted it at the end.
The spatial channel still existed, but to enter Earth, the seal had to be broken first.
After learning about these three methods from the library, Alan began to think about how to choose.
Comparing the three, the lowest technical difficulty was destroying the source.
But choosing to cut off the source meant facing war directly. Unless one had absolutely crushing strength, it would require a heavy price in casualties.
The highest technical difficulty was the midsection nails.
This required a very deep understanding of spatial technology and allowed avoidance of war.
The last sealing method had moderate difficulty, but the defense was overly simple. Once the seal was broken, they would still face the invading force head-on.
It was more like setting up a checkpoint to Earth for the invading force, rather than fundamentally resolving the spatial docking problem.
But compared to the first two methods, Alan felt the third sealing method was more suitable for the Lunar Eclipse race.
Add a door to delay as long as possible and prevent the invading force from descending upon Earth.
He could roughly understand why Starnet needed this kind of technology.
The upcoming war would be fought in the small world where the invading force was located, which meant players could descend to Earth through the source spatial tunnel of the invading world.
This would realize a meeting between main accounts and alts.
This was clearly one of the issues Starnet feared most, and might even incur the wrath of the higher-dimensional deity behind Monster World.
So such incidents had to be prevented, even if the probability was very low.
Secondly, there was the fear of a cornered-beasts behavior during the war.
Facing a player invasion, the small world’s invading force would inevitably find it hard to resist.
To be enemies of the players meant facing endless, inexhaustible harassment.
No matter how strong a small world force was, it could not withstand the players’ attrition.
When driven to desperation, the invading force might abandon their small world home and migrate to Earth with their entire race.
That would mean the war would continue regardless, only then Earth would be facing an invading force already on the brink of collapse from the players’ assault.
But as long as there was a possibility of war, measures had to be taken to prevent it.
Leaving all problems to be solved within the small world was the best result.
This door might not be able to hold back the invading force at its peak for long.
But under the players’ continual rampage, the remnant troops forming a migrating force would surely be blocked before this door.
At that point, Earth would only need to pile resources and power the seal to make the migrating remnants fall into despair.