Chapter 211-1: Black Market Trading Center (1) |
How to establish an effective external trade channel was a problem that left Zhong Yi troubled.
It was certain that combining a trade model with the Gold Coin Inherited soul could bring considerable extra profit, but the situation in the Monster World was far too chaotic.
Integrity was meaningless. Only force was the key to solving problems.
Without displaying deterrence, no matter how honest you were, you would be robbed.
Conversely, if you had sufficient strength, you did not need trade at all. It would be better to simply rob, with far higher returns.
Therefore, trade had to proceed in a manner of deterring the strong with the weak.
Only the weak needed trade. The strong had always used force to drain the pond to catch the fish.
And in the Monster World there was an endless pond to drain.
If he had the God Temple Guild providing force at his back, there would be no need to fear the small races in the sea regions.
But God King clearly would not pay him any attention.
He was just an ordinary player with a primary Inherited soul level of 42, with only a group of fisherman players behind him who posted screenshots and bragged wildly every day.
If you asked which areas in the sea regions could catch big fish, each one of them was a master, holding the most detailed sea fishing maps among the player camp.
They were especially skilled in making fishing rods, choosing fishing lines, using bait, and so on. They contributed a vast amount of spiritual fish ingredients to the player legion and were also the main suppliers enabling Spirit Chef players to produce all kinds of Spiritual Food.
But asking them to fight.
At most they could show up and fling a couple of casts when there was a massive player assembly. Their combat strength was truly at the bottom among all playstyles.
Although among the fisherman crowd there were also highly skilled strong players, since if you wanted to fish for powerful ocean creatures, strength was also a key link.
But such players were a minority within their group.
Seeking safe shelter from the fisherman group was unrealistic.
As for other player warbands, unless he could put forward benefits sufficiently attractive, no Guild would bother with him.
Once he had a goal, fishing immediately became tasteless.
After reeling in the line, Zhong Yi sat on a rattan chair, gazing at the sea and falling into contemplation.
He pondered how to establish a trade system built around the Gold Coin Inherited soul.
After a long while, unable to figure it out, he decided to post on the forum to seek help from netizens.
Summoning the forum interface, he spent half an hour editing and published his idea as a thread on the forum.
[Everyone come in and discuss how to maximize the profit of the Gold Coin Inherited soul.]
Thread owner: Midnight Needs Milk.
Content:
After the Gold Coin Inherited soul appeared, I keep feeling this Inherited soul is extremely powerful.
But I cannot think of a reasonable application method.
The core issue is only one. We cannot view the structure of the Monster World through the peaceful and stable trade model of reality.
An extra 8 percent return seems like a lot, right, but in practice it may not be higher than hunting output.
Unless long-term stable trade connections can be established with the races in the sea regions, and through trade profit plus the fortune qi profit from the Gold Coin Inherited soul, obtain continuous growth in wealth.
The growth model thereafter would become establishing trade with more races, obtaining extra fortune qi profit.
This is essentially also a growth route.
We can view the increase of trade partners as the expansion of territory. Future wealth will certainly rise accordingly.
In the future, it might even form a Merchant playstyle.
But to become a merchant, you must have martial protection.
In the weak-prey-on-the-strong Monster World, trading is inferior to robbing.
The gains from plundering a race far exceed those from doing business.
Players have countless forces they can plunder. There is no need to obtain profit through doing business.
From the world background, doing business instead becomes a very foolish growth model, only suitable for players whose strength is insufficient yet want to earn big money.
So the problem returns to the origin. How can players whose strength is insufficient form a martial deterrent against foreign races?
I want to ask everyone, is there a way to solve the problem?
Comment section:
Invincible Wind-Fire Wheel: A systematic business model definitely cannot be played. Just like the thread describes, if you have strength, go rob. If you do not have strength, you also cannot establish stable trade exchanges. You can refer to the NPC model commonly existing in other games, and become a ‘mysterious merchant’ wandering among the islands of the sea region, conducting trade with the island races through occasional refreshes.
Chicken Stewed With Mushrooms: The mysterious merchant playstyle requires huge input. Thirty thousand sacrificial power is only the startup capital to purchase the Inherited soul. You also have to spend to procure goods. Suppose goods are sold at cost and you earn the extra 8 percent profit. You would have to sell goods worth ten thousand sacrificial power to earn 800 sacrificial power. You still have to prepare tens of thousands of sacrificial power as startup capital to purchase goods for sale to alien races, so the comprehensive startup capital has to be at least above fifty thousand. The key point is that alien races will not necessarily buy your goods.
A Pillar Holding Up the Sky: In addition to initial capital, you also have to invest a huge time cost. Sea travel takes time, often several hours or even several days. Since you have chosen to become a mysterious merchant, you must equip a high-quality vehicle to improve travel efficiency, right. That is another investment. The time spent making round trips among major sea regions is enough for hunting players to earn several hundred or even several thousand sacrificial power. So the mysterious merchant model is too hard to start, filled with expenses. It is still more stable to hunt.
Happy Sausage: I have a plan. Contain the Mystic Butterfly to obtain space jump ability. That way you can save a massive amount of travel time, go back and forth among the big sea islands and rake in money wildly, with income pouring in by the truckload (sarcastic.jpg)
Unfilial Child Why Did You Hit Me: I also thought of an extra cost. Doing business requires expanding inventory space, which is also no small expense. Thread owner, create a discussion group. I am also very interested in the Merchant playstyle. Let us pool ideas and think of methods.
—
Forum players offered many ideas.
But most were unreliable.
Some players proposed setting up a stall to sell grilled fish.
At normal prices, an ordinary spiritual grilled fish sells for 20 to 90 sacrificial power.
Calculating with an average price of 55 sacrificial power, selling 100 grilled fish a day could earn 440 points of extra profit per day.
The time to recover cost would be too long, and it would also require a large time investment. It would be better to leisurely fish in the sea regions.
Zhong Yi felt the only reliable proposal on the forum was the mysterious merchant playstyle.
But this playstyle had an unsolvable problem. Sea sailing efficiency was too low.
After spending a huge amount of time, the profits from selling goods were still highly unstable.
By normal logic, as principal grows, the profit brought by each trade would also keep growing.
With a principal of ten thousand sacrificial power versus a principal of one hundred thousand sacrificial power, the profit created by trade would obviously be different.
But that was only an idealized business model.
Although the Monster World was a game, its goods were unlike those in simulation management games, where every sale could obtain a full transaction.
For example, if you carried one hundred thousand sacrificial power to an alien race island, the small race on the island might only want goods worth ten thousand sacrificial power, and would not need the rest.
This resulted in the profit from the long journey being unstable.
Wealth growth would not necessarily bring higher returns.
Because market demand and player supply were mismatched.
It was far less stable than the returns brought by hunting.
Unable to think of a solution, Zhong Yi decided to follow the forum players’ suggestion, set up a merchant group, and pool ideas.
After creating the group chat, he sent invitations to the players in the thread who had ideas.
Before long, dozens of players had joined the chat group.
Zhong Yi also decided to begin his first trade journey.
Gritting his teeth, he spent the hard-earned thirty thousand sacrificial power to purchase the Gold Coin Inherited soul. After disassembling the Force Savage Inherited soul in the third star vein slot, he raised the Gold Coin Inherited soul to level 20.
The extra return increased from 8 percent to 12 percent.
With 7,623 points of sacrificial power remaining, he decided to set off now and be a mysterious merchant once.
Summoning the map function and enlarging the sea region scene he was in, he chose to sail southwest.
There was an island occupied by an alien race there, Night Sky Island.
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