Chapter 169-2: The Faith Plan, Profound Foundations (2) |
[Help: The Divinity Inherited Soul is already in hand. All that is left is to found a sect and let it branch out. Everyone, help think how to maximize the special effects of the Divinity Inherited Soul.]
Thread owner: Kindergarten Principal.
Content:
I imagine everyone must be curious how I obtained the Divinity Inherited Soul. I will first describe the whole process in detail. No need to message me privately to ask.
Specifically, it starts with me being chased down…
The situation now is, how am I supposed to find pious believers?
I have already explained Guide’s definition of faith in detail above. Monster World should have memory and emotion detection functions, so pious believers must be genuinely pious. It is not like team formation where sending an invite and getting an acceptance can establish a faith connection.
This question is giving me a headache. I feel the Divinity Inherited Soul is very strong, but I just cannot figure out the correct way to open it.
I sincerely request the forum experts to pool wisdom and give a reliable plan. Bounty of 1,000 sacrificial power. If the plan is valid, I will tip you directly in the thread.
Comments:
Following the Wind to Gather Dreams in Slumber: You really deserve death. In my mind’s eye I imagined you took down the Seventh-Generation Primordial after a bitter fight. Turns out you ran into a dying seven-gen and a huge sum landed straight into your card. I cannot accept it. I want to become an exploration-party player too. I want to jump off a cliff too.
Frog Is A Cat: Feels like this Inherited Soul is probably a wash. I suggest dismantling it for sacrificial power. Who would have faith in you these days? You cannot get people to believe in you even with money. My understanding of faith is a spiritual sustenance. Who in their right mind would take you as spiritual sustenance? Material sustenance is possible, but the possibility of spiritual sustenance is almost zero. Unless you have a bunch of kids yourself and instill faith from childhood, but the cycle is too long and the number too small. It is completely unfeasible.
The Sun Also Rises: Forget the player camp. We are all players. Even if you are level 1000, in our eyes you are still the same kind. We can acknowledge you as big brother, but faith is absolutely impossible. You could consider the weak natives of Monster World. By providing resources step by step, you might establish faith. But since they are all intelligent beings, resource provisioning alone will not easily establish spiritual faith in you. My suggestion is also dismantling. It is too hard.
Invincible Cool Head: Feels like you can hold on to this Inherited Soul for now and not use it. Find a small force like the Soil-Eating race and support it from the bottom up. Help them gradually rise and establish an empire. That way it might be possible to build faith combining royal power and divine authority. Whether it will work specifically, I do not know. I am just casually giving a suggestion. I feel that if this Inherited Soul can really be developed into a usable method, it will be extremely strong. Faith power is a malleable energy. I asked Guide and learned it is similar to the power of ecstasy. It can even be traded. It is practically a money printer.
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In response to Tong Xin’s question, players offered different suggestions.
But there was still no clearly feasible plan.
The top-liked analysis was by Darkness Approaches, which gave Tong Xin a way to approach the solution.
Darkness Approaches:
Came late. I was just consulting Guide about related questions. Next I will give you some possibly feasible advice.
First you need to clarify what exactly the definition of faith is.
Guide’s more detailed answer is that faith refers to a concept that transcends reality and possesses ultimate meaning.
Believers are willing to unwaveringly believe in and revere it, take the values provided by the one being believed in as behavioral guidelines and even as the basis for value judgments, and regard the one being believed in as spiritual sustenance.
In other words, a believer will unconditionally trust everything you say, and can even abandon everything for you, even go to their death for you.
Note that the death I am talking about is not the die-and-revive kind. It also represents going to death in reality where there is no revival. I am referring to a kind of thought.
Religious faith, philosophical faith, and political faith can all meet this standard.
This condition means no player can become your believer.
So you can only choose Monster World’s native lives, not players, when you select believers.
Since it is a divinity, the route you need to take is definitely similar to religious faith.
This kind of faith is built on ‘a sense of mystery.’ Players know you inside out, so there is no innate possibility that they will have faith in you.
So if you want to take this route, you must maintain a high and lofty sense of mystery when cultivating Monster World natives, even interacting with believers through an agent.
On this basis, you also have to construct a complete faith system.
Many religious stories and doctrines contain supernatural elements, like God creating the world and the Great Flood with Noah’s Ark in early Christianity, and the many divine powers of the Buddha in Buddhism. These contents go beyond ordinary people’s daily cognition, easily arousing believers’ curiosity and drawing them to delve into religious culture, laying the groundwork for establishing faith.
But Monster World already has transcendent power, so you need to construct an even more powerful deity whose ability is by no means as simple as changing nature.
Second, you need to meet the spiritual needs of believers.
The living beings of Monster World are also plagued by many uncertain crises, such as death, war, and disaster.
You need to give believers a kind of transcendent comfort, like the mysterious concepts of the soul and the afterlife in religion, making them believe that life continues, filling the fear and confusion in their hearts about the unknown, so they will more easily accept the faith you provide.
Lastly, I still have to mention creating a sense of mystery.
Political faith can be made tangible, for example the faith in communism once inspired countless people to tirelessly strive to realize a communist society, even to sacrifice themselves for it.
But if you choose religious faith, you must build for yourself an ethereal persona (divine persona). This vague sense of distance can reinforce your exalted status and make believers more pious.
Based on these characteristics, you can only look for weak races to cultivate faith.
As for the Black Tide, Ecstasy race, Ancient Gods and other powerful forces, forget it. It would be strange if they believed in you.
The Divinity Inherited Soul is indeed extremely powerful, but the conditions to activate it are very harsh, and the process is no less than founding a new civilization.
Although you can spread doctrine to establish your own faith system within other forces, the foundations of intelligent civilizations are not something you can easily shake. This is far too difficult.
Perhaps one day in the future, when you possess strength great enough, you can learn from the Ascension race and set up a small world breeding ground, spread the light of divinity, and become a god standing above that small world.
Writing this, I also thought of another possibility.
That is to join the Anti-Tide Legion and establish a comrades-in-arms faith of life and death with its warriors. A faith willing to sacrifice for each other might also generate faith power,
But here comes the problem again. The number of providers of comrades-in-arms faith will certainly not be many, and your believer comrades might fall on the battlefield as soon as tomorrow.
Cultivating a small race in Monster World also involves too many uncertainties.
Maybe one day a second Skyfire hierophant king will descend and wipe out the weak force you painstakingly supported.
After much thought, the most reliable method is only to imitate the Ascension race, establish a new cognition within a small world, and then keep producing faith power for you.
If you want to build faith in Monster World with stable output, unless your believers can also revive after death like us players, so that you have unlimited fault tolerance to handle various emergencies.
Lastly, you really deserve death. How did you just happen to profit like this.
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