Chapter 164-4: Overclocked Divine Might, A Reasonable Plan (4) |
Many powerful players grew through the accumulation of war experience time after time. They are of great significance to the player legion.
For example, God King of the God Temple Guild.
From initially commanding hundreds of players, to later commanding thousands, and recently beginning to attempt commanding tens of thousands of players to participate in external wars.
In addition, God King also spends a great deal of time reading forum guides.
Understanding the effects and strength of different Star Vein combinations, as well as the significance of various new functions in war.
Every wartime command and every study session allows him to grow. These precious experiences would vanish like smoke once the player’s body is completely decomposed.
It seems that the sacrificial power produced by decomposing a single player can recruit more players.
But on careful thought, this plan is not advisable.
The third handling plan is to ignore reality, revive the player’s consciousness and implant it into the game, achieving immortality in the manner of a player.
The method of player revival can be explained as implanting AI intelligence, restricting the revived player from speaking out the secret of resurrection, and continuing to accompany family members and even in-game friends in the manner of a player.
But this model also comes with a series of problems.
This is not an optional implantation. After the Challenger System is finalized, an automated process will be activated thereafter.
The player dies, the consciousness is implanted into the player body, and all connection with reality is severed.
But whether the player himself is willing may be a potential issue. Perhaps death in reality was the player’s autonomous choice.
Secondly, whether the player’s family agrees is also an issue.
Implanting intelligent AI and explaining that the player’s memory information has been preserved might delight the player’s family and friends, but it could also repel them.
After all, in the eyes of players, this is not essentially a person, but merely an AI with memories.
A similar situation can be referenced in the Soul Return race.
This is one of the most detested plugin forces among players, because of perfect memory theft, even being able to converse with friends using the tone of the possessed person before death.
But there is no doubt that among the three plans, this appears to be the most reliable choice.
It can both preserve the player’s memories and allow the player to continue creating value in the Monster World, only that thereafter all ties with reality are completely cut.
In fact, he does not need to explain anything to any player, and he could directly make public the truth of the Monster World.
But he does not want to disrupt the construction of the player legion as he envisions it, preserving the creativity that players should have.
The fourth plan is to make the player into a growth-type NPC with a different appearance, preserving memories and letting them integrate into the player group to fight together.
In essence this is no different from a player.
But in other games, NPCs are an important part of the game world. Their existence has a far-reaching impact on the game experience, narrative, and gameplay, playing a role in enriching the game’s worldview.
Whereas NPCs transformed from players are essentially still players, not natives, and can provide expansion only in terms of background knowledge.
They also cannot provide a series of support functions such as shop purchases, quest issuance, skill learning, and even less can they drive the unlocking of the exploration world’s storylines.
Essentially they are just players with a different skin.
When this group gradually increases, players will be shocked to find that player-like NPCs even begin to seize the development space of ordinary players.
All are players. They can understand competitive relationships with other players, but NPCs of their own faction becoming competitors that hinder their own growth would seriously affect the normal player’s game experience.
The Lunar Eclipse race would inevitably get flamed.
As for designing ‘street-standing NPCs’ to provide additional services for players.
The Challenger System he designed is compatible with all functions. Whether it is the shop or other functions, the panel can be called up and used directly. Large attached functions also include functional buildings in the city. The appearance of street-standing NPCs would be superfluous.
Choosing this way neither creates value nor makes use of the player body. It would be better to decompose into sacrificial power and then issue more player qualifications.
The fifth plan is to declare to the outside world in the name of the Lunar Eclipse race that they have mastered consciousness upload technology.
Players who obtain the Monster World, even if their bodies in reality die, can upload their consciousness into the game and continue to exist as players.
In the eyes of other players, the deceased player is still the same person as before.
The sixth plan…
How to choose, Qi Sheng fell into contemplation.
Could there be better alternatives.
[Boss, how about gradually feeding the game contents back to reality.]
Guide’s words made Qi Sheng pause.
If it is the player body in the game, the player’s lifespan would be very long and would gradually increase as their strength grows.
In theory, as long as players can maintain a state of continual growth, their lifespan can approach infinity.
But if ability is fed back to reality, it would be in obvious conflict with his envisioned Anti-Tide type player legion.
It would lose the definition of the word ‘player.’
Unpredictability, creativity, destructive power, and collective action capability make the player legion the most uncontrollable ‘natural disaster.’
Feeding abilities back to reality as a method of extending player lifespans is indeed feasible, but it cannot be a truth-revealing type of feedback.
As his thoughts surged, a brand-new idea emerged in Qi Sheng’s mind.
Could this idea be presented in another way.
For example, launching a life modification plan in the name of the Lunar Eclipse race.
Players could participate in modification by consuming sacrificial power, enhancing physical aptitude and lifespan.
Essentially this modification project would only feed back the attributes of the player’s in-game body to the real world body, and after each login it would be transmitted to the Monster World.
Suppose Player A participates in the modification project and consumes N points of sacrificial power, he could obtain 1 percent of the in-game player body’s attributes as feedback.
Doing so could extend the player’s real world lifespan while allowing the player to continue producing sacrificial power revenue in the Monster World.
But only attributes are fed back, without attaching Inherited soul traits and other abilities.
Special abilities would only be completely opened to all players if Earth fell into a Black Tide outbreak crisis that had already affected the player legion’s growth in the Monster World.
However, once this technology appears, it will inevitably deliver a severe shock to real world currency.
The price of sacrificial power would be far more than simply skyrocketing.
Once tied to real world lifespan and abilities, it would inevitably replace all currencies and become a truly resource-type currency.
The actual value that sacrificial power can purchase would be enough to drive members of all races in the world mad.
As for explanations, there is simply no need to explain.
The races of the Earth Alliance do not know much about the Lunar Eclipse race.
But many of the technologies used by various racial forces are provided by the Lunar Eclipse race.
This is also why, after the Monster World game was exposed, the races of the Earth Alliance were shocked yet could still understand it as the Lunar Eclipse race’s black technology.
The Lunar Eclipse race’s gene modification technology is powerful to begin with. The Human race’s gene warrior plan was derived from the primary gene technology provided by the Lunar Eclipse race. The old player Iron Forge is a gene warrior who underwent gene technology modification.
Therefore, there is already a real world technological foundation for life modification.
The Lunar Eclipse race is jokingly called upper-realm beings by netizens of the Earth Alliance’s various races. It is perfectly normal for them to master technologies unimaginable to other races.
In fact, the Lunar Eclipse race launches new technologies every year that make all races feel refreshed.
So this concept is entirely feasible.
As for lifespan constantly extending and the real world population gradually exploding, there is no need to worry.
If resources are insufficient, the Monster World will make up for it.
He even felt that a player scale of fifteen billion was still too few for the Monster World.
The Anti-Tide Legion consumes several billion warriors a year in local wars. With the resource capacity of the Monster World, no matter how the Earth’s population grows, it would be sufficient to bear it.
As for possible doubts from the outside as to why sacrificial power needs to be used as the currency for life modification, there is no need to explain. Players will fill in the blanks on their own.
At the briefing, the No. 1 Governor of the Lunar Eclipse race had already explained in detail Starnet’s definition of the Monster World game as a gift to the races of the Earth Alliance and the cornerstone of the Earth Alliance’s unity.
Even if the Lunar Eclipse race says nothing, there is no problem at all.
After all, whenever the Lunar Eclipse race launches any new technology or project, they have never given any explanation to the races of the Earth Alliance.
Just like after Dark Land was released, when faced with the request of the races to obtain additional qualification quotas, the Lunar Eclipse race never paid any heed.
Furthermore, he could even add some consumer goods that improve real world problems on the basis of this technology.
For example, once a month, in the name of the Lunar Eclipse race, hold an item auction on Earth.
The goods could be life-extending medicines, special resources, new technologies, allowing players to bid with sacrificial power to purchase.
After the real world auction model is launched, it could even replace in-game lotteries, prize wheels, blind boxes, and other scam-like methods of recycling sacrificial power.
For example, a bottle of Primary Healing Potion sells for 10 points of sacrificial power in the Monster World.
But bringing it to a real world auction for ten thousand points of sacrificial power would not be excessive, since this is a good thing that can solve hidden physical problems in reality.
If sacrificial power is lacking, then open real world auctions and let players happily pay for premium services.
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