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Chapter 501: Dark Souls, but FPS

"Hahahahaha redefining what it means to be 'moved'!"

Although very tense, the viewers were still amused by the boss's reply—

This game is just too entertaining.

'Dare not move, absolutely dare not move.'

Damn, who can handle this kind of purely random monster spawning....

'Too creepy.'

'So hard!'

Seriously, just this random spawning mechanic alone is enough to give people a headache.

The key is these ghostly things run ridiculously fast and deal insane damage....

I'd call this ["FPS Dark Souls"]

'Multiplayer FPS Dark Souls'

Can anyone actually beat this thing?

There must be. Generally, when a developer releases a game, they definitely conduct playability tests. It's impossible they'd design a game completely impossible to beat.

You can even doubt Golden Wind's design skills, but don't doubt the Golden Wind Heist Crew's gaming skills.

Indeed, the lightning-fast vehicle heist in "Payday" is still ranked top five globally.

Others make games to make money; these guys probably make games mostly to play themselves.

Old Thief is only a scrub at competitive FPS games; he's still pretty fierce at other types of games.

Hahahahahahaha the eternal Silver Throne in PUBG.

Don't hate unfairly. At least Old Thief is a Pro-tier player in the world's top echelon for "Battlefield Winds," right?

That's all him farming kills in fighter jets and Little Birds, that dog.

"Hahahahahaha..."

'Dying of laughter.'

Over here, the viewers chatted and laughed.

Meanwhile, in the game, Tree-ge and his crew were also trying hard not to laugh at the boss's answer.

"I didn't fucking mean that kind of 'dare to move'..."

Tree-ge was speechless, waving his hand dismissively:

"Forget it, it's not important. The situation now is you have to move whether you dare to or not."

As he spoke.

Tree-ge fixed his gaze on the two white dots on the detector display:

"There are two monsters behind your corner. Here's the plan, Zhuang Zhuang goes with you."

"One each, sound good?"

After speaking, Tree-ge turned his head and exchanged a glance with Zhuang Zhuang, both giving a slight nod.

Over the walkie-talkie, Ayin's voice came through, reluctant but having no choice but to accept:

"Alright... I guess?"

After all, Tree-ge had the detector, and Liu Liu only had a little knife.

The "combat" main force could only be him and Zhuang Zhuang.

Shhh— Shhh—

With the soft sound of footsteps.

Zhuang Zhuang and Ayin crouched low, moving stealthily, suppressing their footsteps as they crept forward.

Headlamp flash!

Thump—! Thump—! Thump—!

The two Sleepers immediately sensed it, becoming restless!

"Lights off! Lights off lights off lights off! Zhuang Zhuang!"

Ayin didn't even dare to breathe heavily, frantically gesturing to Zhuang Zhuang beside him.

Click!

Fortunately, Zhuang Zhuang reacted in time, quickly switching off his headlamp.

Shhh—

A moment later.

The two Sleepers quieted down again, lowering their previously twitching heads, fading back into the darkness.

"Huu—"

At this moment, Zhuang Zhuang also let out a soft sigh.

Too tense.

This atmosphere, this environment, these sounds.

The immense psychological pressure was enough to make your palms sweat.

As the Sleepers quieted again, Ayin steadied his nerves, gestured with a wave, and whispered:

"Go—"

Shhh— Shhh— Shhh—

Footsteps sounded once more in the deathly silent, dimly lit factory corridor.

And as the distance between the two men and the Sleepers grew closer—

Thump! Thump! Thump!

As if hearing the footsteps, the Sleepers raised their heads again!

Tap!

The two men's hearts jumped in fright, hurriedly halting their steps!

Pounding heartbeats accompanied the eerie flicker of orange light!

For a moment, they even held their breath!

And in the livestream chat, tension was also at its peak—

Damn... so tense... so thrilling...

Friendly reminder: There are no Sleepers around you, you can breathe freely.

"Damn it! Breathing has become manual again!"

Damn, this sound design is absolutely incredible! The sense of pressure is overwhelming! Feels like it's right in front of me!

"Fun fact: Aurora Games is currently the only developer in the world to win the TIGA Game of the Year award with a motion-sensing rhythm game. Their sound engine is second to none; even Illusion Engine doesn't dare claim first place."

Goosebumps all over!

Has that flavor of Lisa's lights-out kill from back then.

Indeed, knowing full well you're getting closer to the monsters, yet still having to grit your teeth and move forward.

Damn... it's literally just a game of Red Light, Green Light... how is it so terrifying...

"Hahahahaha right, isn't this just Red Light, Green Light!"

"Squid Game, is it?"

"Is the next level licking the sugar honeycomb?"

"Sugar honeycomb my ass! That's dalgona!"

"Hahahahahaha damn, I was pretty tense, but I burst out laughing the moment 'sugar honeycomb' appeared..."

The viewers have a certain kind of humor on them...

'Laughing till I puke...'

In the livestream chat, laughter and joy!

In the underground factory, tension and horror!

After the two men "played" two full rounds of "Red Light, Green Light" with the Sleepers!

This moment!

They stood face-to-face with the Sleepers.

Now, even the slightest sound would trigger an abnormal reaction from the Sleepers.

They didn't even dare use the in-game walkie-talkies anymore.

The gloomy factory, the eerie atmosphere, teammates watching nervously from afar, and the two men facing the monsters up close!

[Back of the head...]

Exchanging glances!

Using the faint, dim light, Zhuang Zhuang gently pointed to the back of his own head, signaling Ayin to hit the monsters' heads from behind.

Shhh—

The almost inaudible rustle of clothing dissipated in the foggy, damp, cold air.

The two men were like dancers in a minefield, using the most cautious steps of their lives to circle behind the two Sleepers.

Creak— Eee—

The massive long-handled hammer slowly rose, leather gloves gripping the handle tightly, emitting a creaking sound.

And the next second!

Thud—!!!

With a dull thud!

Zhuang Zhuang's hammer whistled through the air, smashing viciously into the back of the Sleeper's head in front of him!

—Crash—!!!

A crisp shattering sound was heard!

The Sleeper's head instantly caved in, half its skull smashed to pieces, its body flying out abruptly!

And at the same time!

The Sleeper in front of Ayin seemed to hear the commotion beside it, suddenly raising its head, the thumping heartbeat in its chest flashing with a red light about to awaken!

At the critical moment!

Thud— —Crack—!!!

Ayin's hammer arrived too!

The hammerhead smashed down hard, instantly crushing the head of the Sleeper that hadn't had time to fully awaken, blood splattering everywhere!

Done!

"Ni—ce—!!!"

Seeing the two succeed, the white dots disappearing from the display!

Tree-ge and Liu Liu, who had been holding their breath, finally relaxed, couldn't help but cheer in unison!

As for the livestream chat, it was a chorus of exclamations—

'OHHHHHHHHHH—!'

"Damn! Sick!"

"Silent coordination is just so damn cool!"

"The boss is 1.8 meters tall today!"

"Huu— damn! I didn't even dare breathe heavily just now!"

"Really! This game's pressure is just too intense!"

"So satisfying! Those two hammer strikes are like the final execution blow in Dark Souls! So freaking satisfying!"

"I can only say that moment was worth it. All the previous pressure and tension were totally worth it."

"Boss is awesome! Zhuang Zhuang is awesome! Phasmophobia squad is awesome!"

"Finally found the real way to play this game."

"It's really so hard..."

"No wonder the overview map only shows twelve levels. Being able to beat this would truly mean being 'Four as One,' right?"

"And from A to E, the difficulty only gets higher and higher."

"I was wondering why there are three levels A1, A2, A3 in A-tier, but only one level E1 in E-tier."

"Any squad that can clear E1 would truly be 'Four as One.'"

"Truly? We are of one mind."

"Fun fun fun, damn, this is simply the best game for masochist squads."

'...'

Extreme sound atmosphere creation!

Extreme visual rendering!

An unprecedented brand-new gaming experience!

Unprecedented, super-high game difficulty!

The suffocating tension of moving stealthily under extreme pressure!

The exhilarating release of raising the hammer high for a powerful strike!

Without a doubt, the unique design style and stunning performance in the motion-sensing pods made "GTFO" dominate the livestreams of various independent game streamers immediately upon release, and attracted the favor and attempts of many players!

Although at this moment, "Rainbow Six," the competitive FPS-CQB game also developed by Golden Wind Game Company, still firmly sits on the throne of the world's hottest game.

But don't forget, there are millions of gamers in the world, and not everyone likes multiplayer competitive battles.

And now!

This "GTFO" has become their best choice for teaming up with friends to conquer terrifying challenges together!

Like pew and jack, dream and his buddies, the Phasmophobia squad led by Ayin, and so on and so forth...

After all, the positive feedback from this game is so captivating!

That sense of achievement from cooperating with teammates, moving like cold-blooded assassins in the darkness, eliminating one after another of these sensitive and horrifying monsters, is incredibly high!

Even though the road is treacherous, situations arise constantly, and failures happen one after another.

But just like the feedback in Dark Souls.

In GTFO, players also feel their skills improving more and more, and their coordination with teammates becoming more and more seamless.

No numerical enhancements, yet skills skyrocket.

From coordinating to take down one monster, to silently coordinating to take down a pair, to clearly dividing tasks to hammer two, hammer three, hammer five...

Facing the horrifying monsters, players become more and more adept.

And the game, not to be outdone, always increases the difficulty as players explore and progress!

From the initial Sleepers, to the later Chrysanthemum Heads that periodically launch wide-area detection, to the massive Sleepers over twice a person's height... even the invisible ghosts whose positions can only be judged by their shadows!

The types of monsters become more and more numerous, more and more troublesome!

At the same time, the situations players face aren't limited to just stealth kills!

The "Company" sent them down to find a certain ancient relic.

And to obtain this ancient relic, players need to continuously search through terminals scattered across the vast area and open one after another [alarm-equipped] doors, delving deeper.

Yes.

Alarms.

Once an alarm sounds, all monsters in the entire area will be awakened, rushing towards them in a frenzy!

As for what the players need to do, it's to hold their ground during the door activation period, and continuously go to various scanning points near the door to complete scans, thereby deactivating the alarm and opening the protective door!

Horrifying! Tense! Thrilling!

From streamers to players, everyone is busy trying to progress deeper!

And the title of "FPS Dark Souls" for "GTFO" is certainly not undeserved!

Just after the first week of the game's release!

A data statistic jointly released by Golden Wind, along with the two major motion-sensing pod suppliers, Yiyou and XunTeng, shocked the entire gaming community!

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