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371.Just the right version update

371.Just the right version update (page 1/2)

This wave of "hate" from Happy Stick was just right, so that the version update announcement sneakily uploaded by Murphy was ignored by most players..

Finally, we have avoided the dilemma of being "sneak-attacked" by players complaining about every update, but there is nothing the administrator can do about it. He can't just kick out the young players every time there is a major update and pretend to be a "server restart".

Why! etc.!

why not?

Speaking of which, I can indeed do this kind of chore occasionally to remind those guys who have begun to look for the "truth" that this is a mediocre game test, although for those who have already identified the truth, this is Just another bad and clumsy "smoke bomb", but it's better than nothing.?

After all, who has to endure the pain of "server updates" when traveling to another world??

Murphy thought this was a good idea at this moment..

So he highlighted this idea in his "Development Team Notebook". However, after reminding Brother Mingmiao to check the update, the popularity of the previous post criticizing Happy Bar dropped rapidly, and everyone switched to the newly released post. Update post.

This time is a real "big update"”!

【《Real World》Alpha3.0 closed beta version update announcement:

Hello everyone, I am your dear test team member Alpha. Before officially announcing the content of this update, I would first like to represent all the members of the "Real Alien" development team and test team to make a contribution to the testing work currently in the game. All those who contributed express our sincere gratitude!

Thanks to everyone's dedication and hard work in the past two months, our game has progressed from a bad game full of bugs to the point where it is now barely usable with patchwork..

But even the most confident programmers in the development team are not sure whether there are any undiscovered vicious bugs in the code they have typed out..

However, despite these and other worries, we and you have still made it all the way to the present. We are convinced that the "bond" between the development team and testers is enough to overcome any difficulties, and we fully believe that the current testing mode is sufficient. Discover and eliminate most factors that affect your gaming experience.

Therefore, after many discussions with the development team, we decided to give all players who participated in the test a gift from the development team after the closed beta phase..

We haven't decided yet what to put in the gift box, but we have enough time to pick out the goodies we like.!

And I personally believe that this trivial gift is not enough to express our gratitude to you. (The proposal to issue server-wide rewards was made by me, so why don’t you kneel down and thank your beloved Fa Ge??)

Next is the official content of the major version update:

1. Player territory gameplay is open:

I believe that some of you who are good at collecting information already know some information about the 'stronghold' gameplay. However, due to some loopholes in the logic, this gameplay has not been launched for a long time..

In the end, under the pressure of the test team members, the siege lions of our development team finally figured out this heavyweight gameplay before the end of the closed beta test..

From the date of the update, Transia will add three new player territories, which we call 'strongholds'.’!

All recruitment of territorial citizens, construction of strongholds and legal restrictions in this area will be discussed and decided by the players. The Scarlet Castle Administrative Office will issue the greatest power, retaining only taxation, inspections and intervention when necessary..

This will be another perfect manifestation of the high degree of freedom in this game.

Players will no longer play ordinary adventurers but can step onto the political stage of Transia as a 'lord'. However, because the management and construction of player strongholds cannot be completed by one person, the development team weighed it several times. Decided to delegate stronghold management rights to player guilds.

The strongholds that will be devolved in the current version are 'Strength Keep' and 'Maginot Line', which will be handed over to the player guilds 'Storm Knights' and 'Scarlet Hammers and Sickles' who have performed well in the main line respectively..

Guilds that have not been assigned to a stronghold do not need to worry. Currently, Governor Murphy still has a stronghold whose ownership has not yet been determined. The ownership will be determined based on the progress of the subsequent missions..

It needs to be emphasized here!

The development of a stronghold is not a single village or town. According to the different responsibilities it shoulders, the growth route of the stronghold is also different..

Different development routes for the bases are as follows::

Initial stronghold-village/military camp/commercial station-town/fortress/bazaar-city/defense line/commercial center.

After each guild obtains the land title of the base from the administrative office, it must designate the function and development route of the base and complete the indicators within a regular period in accordance with the construction tasks issued by the administrative office..

Once the development of a stronghold cannot satisfy the administrative office for a long time, the management rights of the stronghold will be permanently withdrawn and redistributed after up to three administrative reprimands..

Ps:

The 'Maginot Line' issued this time is a special stronghold and cannot be used for other purposes except 'military camp-fortress-defense line'.

2. Reform of tester recruitment system:

When the two-month closed test has reached this stage, the test team has realized that in order to complete more in-depth testing work and plot advancement, it is necessary to recruit more testers to participate in our project..

Therefore, after repeated discussions with the development team, decision-making team, and logistics team, we finally decided to adopt a new tester recruitment model.

Starting from the date of the 3.0 version update, tester recruitment authority will be delegated to the player guilds. In conjunction with the "Guild Rating" model to be launched by the Scarlet Castle Administration Office, all player guilds that have reached level 2 or above will receive 5- 20 tester quotas are used to recruit guild members by yourself.

but please note!

This recruitment method will be supervised by the testing team throughout the process.

All newly recruited testers must also complete the test application and wait 7-14 days to complete the qualification review in the forum before they can get the game terminal..

In addition, if a newly recruited member violates the "Real Alien Players Convention" in the game and causes serious interference to the testing work, not only will the player's testing qualifications be cancelled, but the guild to which he/she belongs will also suffer demotion, confiscation of property, and even forced dissolution. serious punishment included.

When the circumstances are egregious, the testing team will file a lawsuit with the local judicial department.

In addition, the test team will also allocate certain quotas every week to recruit testers who do not want to experience the guild gameplay..

Test group tips!

The delegation of recruitment authority means that the test group has trust in the presidents and management of each guild. Please do not abuse this authority..

3. Explanation on the mapping relationship between the number of territorial citizens and testers.

A long time ago, many smart treasures have been asking the test team about the relationship between the two. When the plot has advanced to the current stage, the test team can finally reveal to the treasures about "Real Alien World" "Some truths about.

As early as when the game was established, the decision-making team had confirmed that the number of testers would be linked to the number of people in Transia in the game, in order to achieve the authenticity and sense of immersion that the game advertises..

According to the current game rules, for every 100 additional registered citizens under Governor Murphy, a test quota will be provided for the test group..

This ratio is in line with our research and investigation of the war mode in the medieval setting. The reason why we set a fixed ratio is to tie the expansion of the tester group to the improvement of the overall environment of Transia..

In this way, players will be able to more intuitively and clearly feel the impact of their activities on this suffering land. Judging from all the information collected so far, the recruitment ratio we have formulated is perfect. achieved the results we originally expected..

Of course, the mapping between the number of territorial citizens and the number of testers does not just depend on the simple number of people..

It is also linked to the development of the territory. When the development of the territory or stronghold reaches a certain level, the proportion of players in the territory that can be fed back will further increase..

This ratio can be increased up to3%.

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