Chapter 292: Exploring the Magic

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Comments 2

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    + 10 -
    I lowkey think that having a lot of members is a bit irrelevant since what you eventually need is quality over quantity, and above all that you need a solid structure for growth which at this point the guild does not have. It's not scalable for mc to run around taking up contract work for tens of thousands of players, At the current scale of roughly 100 it's already a bit much.
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    1. Online Offline
      + 00 -
      Yep I think the only reason to have more than say 50 members is to prevent being bullied out of an opportunity by a guild with a lot of grunts. But if they get too successful multiple guilds will just work together to push them out first before competing, putting us in the same situation. The entire reward structure is built around Halon's strengthening and Lisa's money, so I don't know why they're opening themselves up to getting stretched thin by trying to expand.
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