Chapter 2: Slave Caravan

This page is for comments only. To read the chapter, click on the chapter title.

Warning: Opening the reading page will reset your reading progress in the system!

The system only saves your last viewed page, regardless of chapter numbers.

Comments 63

  1. Offline
    + 30 -
    Kenshi ... Our hero learns everything about this wonderful game.
    Read more
  2. Online Offline
    + 31 -
    Attributes: [Fated], [Mark of Divinity], [Child of Shadows].

    Aspect: [Temple Slave].

    I like attributes but really hate slave being mc.
    Read more
    1. Online Offline
      + 00 -
      It did put me off for a while
      Read more
  3. Online Offline
    + 20 -
    Наконец мрачное произведение. Я такие очень люблю. Мрачное фэнтези самое лучшее.
    Read more
  4. Offline
    + 40 -
    Speechless, Sunny stared at the runes, trying to convince himself that he was maybe just seeing things. Surely, he couldn't be that unlucky… right?

    'No useless Aspects my ass!'


    Bro's really focused on something useless lol. He should be focusing on his attributes. that's a MC template right there🤣🤌🏻🤌🏻
    Read more
  5. Offline
    + 20 -
    Poor guy, he just wanted to help butwhy gloom
    Read more
  6. Offline
    18_
    + 00 -
    I fw Sunny heavy
    Read more
  7. Offline
    + 31 -
    Good chapter
    Read more
  8. Offline
    + 00 -
    Taii
    Read more
  9. Offline
    + 100 -
    Man, seeing Sunny now compared to the current chapters. He really has grown a lot compared to the early chapters. I'm so proud of my boy butwhy
    Read more
  10. Offline
    + 110 -
    [Fated], [Mark of Divinity], [Child of Shadows]

    If that isn't a protagonist's description idk what is. These powers remind me of RPG games, Aspect is your class and Affinities are your general non-class specific specials/skill's. And everyone knows when your skill's (active effect, power, multipliers, buffs, passive effects, statuses, etc.) are game breaking OP it doesn't matter what class you use. The class is a predetermined vessel, fit into a box, for gameplay, so there may be better choices/builds for early/middle/late/end-game. That's why combat class was recommended for beginners (good/easier for early game to survive), since it's straightforward, can be taught but might not scale well later. MC just needs to survive this then he can build himself a future.

    Also marking the young soldier on the hit-list already made it feel like he is just marking every person/soldier as a potential target. Maybe if we actually got his thoughts real time, cause right now it seemed unnecessary, like they left something out.

    And the opening reverse is interesting, not sure if that's part of his power or the nightmare, but we'll see.
    Read more
    1. Offline
      + 40 -
      Unnecessary you say? It was the young soldier's show of concern that resulted in cashing in on the whip... sigh
      Read more